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Old May 15, 2020, 15:36   #71
Cuboideb
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Quote:
Originally Posted by joeljpa View Post
Thanks a lot Diego for this! PS: It seems you've shapeshifted from Diego to Cuboideb over here. :P
Haha, yes! I wanted to unify my user with the one I have in the playstore. I have a link to oook in the app.

The keymaps are one of the things that make you think: why I didn't that sooner?

Thanks for the feedback!
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Old June 5, 2020, 17:29   #72
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I've so far found one minor bug (updated to your latest version as of typing this). I use the default short style ribbon (I assume most would prefer this). I find pressing 'C' for the character screen and exiting fails to revert back to the default ribbon style, instead, it keeps the second style having all the possible keys. I'm forced to manually select "change ribbon style" in the quick settings each time I exit the Character screen.

For example, now that I'm currently a high-level character, I frequently visit that screen to check not just my burden levels, but my detailed list of resistances and object bonuses that I have or lack.

I'm happy to be of whatever help! I can give other general feedback later as I play more.

PS: I've been still playing at it given my career workload has decreased and now have a warrior max Lvl 50 (never knew this was a thing) and reached the deepest level I've ever gone, 73! I've never gotten past character lvl ~30 or dungeon lvl ~40 before FYI.
Heck I may end up having my first victory I daresay? All I needed was someone to port it to the phone XD? A similar thing happened to me for DCSS.
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Old June 11, 2020, 02:01   #73
Pete Mack
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'Mouse' move works strangely when you click on unreachable or unknown territory. I expect it to mean 'run in this direction' but sometimes it sends you in a random direction.
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Old June 11, 2020, 22:13   #74
Pete Mack
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* List selection is inconvenient in portrait mode. Even to cast spells, often you need to scroll right--though there is plenty of real estate to show a dozen or two choices on screen.
* Can't figure out how to pick up floor objects in ribbon mode.
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Old June 11, 2020, 22:37   #75
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* Can't figure out how to pick up floor objects in ribbon mode.
Doesn't the default ribbon button layout have the 'g' key near the beginning? That's what I use (I force landscape mode and play, if that makes a difference here).
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Old June 11, 2020, 23:47   #76
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Oh I found it. Failed to guess the symbol. Also couldn't find it in the peculiarly ordered command list menu.
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Old June 13, 2020, 00:01   #77
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Originally Posted by joeljpa View Post
I'm happy to be of whatever help! I can give other general feedback later as I play more.

Heck I may end up having my first victory I daresay? All I needed was someone to port it to the phone XD? A similar thing happened to me for DCSS.
Thank you for your feedback! I've fixed the bug you found and in short time it will be in the playstore.

I'm very glad you like the port. I need to pulish it a bit more hehe. Thank you again!
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Old June 13, 2020, 00:15   #78
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Originally Posted by Pete Mack View Post
Oh I found it. Failed to guess the symbol. Also couldn't find it in the peculiarly ordered command list menu.
We are too accostumed to a plain keyboard. I'm using the other ribbon mode these days (the one with every possible key).

You can see the action of the symbol by doing a long-press. There is also an option to turn off the icons.

You can also define your own keymaps. See the context menu "Manage Keymaps". You can create and move around the buttons in the two ribbons. This speeds up the game a lot.

In the top ribbon, the fourth button from the left displays the list buttons in a condensed table. As always, in portrait mode this needs more work.

Other mobile games resolve this in a better way, but Angband has so many commands and playing styles. Portrait phone is the worst scenario I think. I should focus in Portrait tablet in the next release.
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Old June 13, 2020, 01:26   #79
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Originally Posted by Cuboideb View Post
Thank you for your feedback! I've fixed the bug you found and in short time it will be in the playstore.

I'm very glad you like the port. I need to pulish it a bit more hehe. Thank you again!
! Wow, that's great to hear.

It comes to no surprise that my warrior died though, but my own hubris. That'll teach me not to dance with multiple ancient dragons at ~500 hp even with all the resistances. Oh well, next time.
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Old June 13, 2020, 01:42   #80
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Originally Posted by Cuboideb View Post
We are too accostumed to a plain keyboard. I'm using the other ribbon mode these days (the one with every possible key).

You can see the action of the symbol by doing a long-press. There is also an option to turn off the icons.
It was those icons that must have been confusing. This was something I was going to say and forgot about it. I disabled that option the moment I installed it. I then found it way easier to get my bearings and start playing then. Otheriwse, think the default shortstyle is great and that's what I'll recommend ppl to use. It has almost all the basic keys I've needed.

I've been playing with that shortstyle ribbon + landscape mode + right hand directional keys + keymaps. Touch simulating cursor for quick travel has been blessing though not easily available everytime. I use the transparent fullkeyboard as a fallback when I occasionally need to press a key not in the ribbon, swapping to that is easy thanks to the quick settings.

You use the long-form style ribbon the whole time? :O I find it so difficult and scrolling through it, it's endless.
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