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#11 | ||
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
Quote:
...How about "Are you sure you want to run home to your momma and hope someone else kills Morgoth?"
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#12 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Here's my save file. For some reason my starves of mapping aren't stacking (first time this happened to me), and you can look into the hitting myself problem too (though it doesn't happen very often anymore).
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#13 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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"It dies from lack of light!" I am wielding a light source, but I keep getting this message, sometimes many many <x12> <x5> <x15> times on a single turn. Nothing appears to be happening. I'm on a fairy forest level. No SI, No ESP. Never seem this message before. Not sure what's going on. Thought maybe it's a bug. If not, don't spoil me, I'll figure it out (or not).
... also this (see pic) happened upon detecting treasure. Two rings of strength detected but the wording is slightly off. I'm assuming one of the two was a mimic, but wasn't interested in either so didn't bother to investigate.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#14 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
The "It dies from lack of light" message is a known bug caused by monsters casting the darkness spell from out of line of sight around other monsters which are vulnerable to darkness (like most light fairies are). I'm pretty sure I knew about it before the release of 1.3.0, but either forgot to fix it or made a change which I thought fixed it but didn't. Actually it's two bugs because monsters aren't supposed to be be killing each other by casting darkness, and you shouldn't be getting the message from out of line of sight even if they were.
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Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#15 |
Scout
Join Date: Apr 2011
Location: San Diego
Posts: 33
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Crashes/issues
I was running into a game crash issue where it seemed like I was getting too many objects on the screen. I was plowing through a dragon pit on a level with a vault (created by Treasure Map, FWIW).
My dump is on the ladder. I do also wonder what is corrupting me--but that might not be a bug but rather a failure to read on my part. |
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#16 |
Scout
Join Date: Apr 2011
Location: San Diego
Posts: 33
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Save file
So, no corruption now... sorry, I am a bad bug-tester. Attaching save file just in case it helps, but I doubt it.
However, I do wonder if the spell Banish or Summon is supposed to occasionally (like one in 5 times?) clear out ALL the nearby monsters. Maybe so, but it does sort of break the idea of vaults. |
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#17 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
and yes, there has also been discussion about mass banishment being a cheap method to clear vaults, but it's nothing new. I am considering not allowing mass banishment to affect monsters in a vault (which would also apply to that effect of the tourist's banish or summon spell).
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#18 | |
Scout
Join Date: Apr 2011
Location: San Diego
Posts: 33
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Updated savefile
Okay, same level as before. I have been crashing more and more, but I finally isolated to a reproducible bug... which coincidentally involves Bug Spray.
See attached savefile. When I cast Bug Spray (p b e) on the next turn, my game crashes to desktop. I think I have been seeing this a few times, not sure if it was just bug spray. Quote:
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#19 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#20 | |
Scout
Join Date: Apr 2011
Location: San Diego
Posts: 33
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Quote:
[Last Messages] Code:
Name Arthur Self RB CB EB Best Sex Male Age 18 STR! 18/100 +0 +0 +12 18/220 Race Human Height 76 INT! 18/100 +0 +2 +13 18/250 Class Tourist Weight 186 WIS! 18/100 +0 -2 +1 18/90 Title Unlikely Hero Status 25 DEX! 18/100 +0 +1 +6 18/170 HP 1454/1017 Score 44528 CON! 18/100 +0 +0 +13 18/230 SP 223/401 CHR! 18/100 +0 +2 +5 18/170 -- > The throwing axe of Orinar (1d5) (+8,+9) hits the great wyrm of disruption. > The great wyrm of disruption grunts with pain. > You catch the throwing axe of Orinar (1d5) (+8,+9) as it comes back to you. > The great wyrm of disruption causes an explosion! > The cave floor twists in an unnatural way! > You are bashed by rubble! > You have been stunned. I have a bad feeling about surviving... |
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