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Old March 1, 2019, 12:57   #1
PowerWyrm
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PWMAngband 1.2.0 released

For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.1.4 with additions from ToME (features from the time it was still called PernAngband, but without the Pern references) and a few personal additions: new races, classes, monsters and items.

This release is a major release… without major content

See http://powerwyrm.monsite-orange.fr for the downloads.

On a side note, MAngband forums are back up, so I will also post the release there.

To play on a PWMAngband server or start your own server, download the binaries and unzip the files (client and server are both in the same zip file now). And enjoy!
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Old March 1, 2019, 12:58   #2
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Here's the complete changelist since 1.1.12:

User interface
--------------

MAngband 1.1.4:

- Add player level, class and race to death message

PWMAngband:

- Use account password for all characters associated with that account
- Remove "change password" feature from character description screen
- Allow "glyph:terrain name:symbol" format in font-xxx.prf to specify
default attribute for all lighting effects
- Reduce the allowed minimum size of subterms to a fifth of the maximal
size (16x4)
- Add 16x24tx.fon, 21x31tg.fon and 24x36tg.fon from Tangar
- Stop treating back-quote as escape
- New fire-till-kill option (MAngband submenu)
- New option "disturb_faint" (MAngband submenu) to enable or disable automatic
disconnection if starving while at full hps (false by default)
- Add a basic framework for autoinscriptions
- Change inscription for player to '#P'
- Change inscription for recall to '#R'
- Add [Escape] by default at the beginning of the keymap when creating
a new keymap
- Display a message when monks get encumbered by armor
- New command in stores: Browse a book ('b') or Peruse a book ('P')

Gameplay changes
----------------

MAngband 1.1.4:

- Make server save 10 minutes interval by default
- Don't try to auto retaliate when afraid
- Characters that permanently die drop nothing upon death
- Add potions of Healing in the Temple (with high rarity and price factor)

PWMAngband:

- Make maximum number of characters per account a server option
- Lower Expensive Black Market price factor from 10x to 8x
- Increase the number of items that can be ordered in the Expensive Black Market
from 6 to 8
- Implement fire-till-kill mode for "fire at nearest" command
- Implement fire-till-kill mode for spells
- Remove score bonuses from challenge options
- Add more birth options to server configuration file (no artifacts,
no selling, no stores)
- Add chance of generating "good" and "great" items in constant.txt
- Add "fast" wilderness mode via DIVING_MODE server option to make everyone
aware of the location of the base town (Carn Dûm) at birth
- Make players without birth_start_kit set start with an amount of gold
at least equal to the value of the items they don't get
- Make Deep Nights only empty the lights of hostile players
- Give players starting food/light for free no matter if birth_start_kit is set
or not
- Remove all trading restrictions between players when no_selling is set
- Add customizable experience penalty to each dragon breed
- Tweak commonness of dragon breeds to make better ones rarer, make ethereal
drake much rarer
- Make white/blue/red/black dragons immune to cold/lightning/fire/acid
- Make Ents vulnerable to fire but decrease their experience penalty a bit
- Make permanent wraithform drain hp and prevent regeneration while
the wraithed player stands inside non-passable terrain
- Rebalance player invisibility a bit, nerf permanent invisibility (except
for ghosts)
- Make wraithform and invisibility consume a lot of food
- Change Shapechangers' AC formula from (equip + race / 2) to
MAX((equip + race) / 2, equip)
- Add Black Breath

Bugs fixed
----------

PWMAngband:

- Reposition and resize the chat line properly when the chat window is resized
- Fix 32bit builds of the Windows client
- Allow looking and targeting with roguelike keyset
- Allow lowercase Dungeon Master names in mangband.cfg
- Fix incorrect options/ignore packets crashing the server
- Fix scene of death in character dumps when using tiles
- Fix client not displaying the last messages before death
- Fix description when looking at a player and pressing 'r'
- Fix Dungeon Master not having full ESP on LIMITED_ESP servers
- Fix crash when flickering multi-hued players, party leaders and elementalists
- Fix bolt/ball/breath spells not damaging wraithed players
- Replace "in the town" by "on the surface" when a character is killed
outside of the dungeon

Coding changes
--------------

PWMAngband:

- Allow the console to run from PuTTY via Telnet
- Move dragon breed info to dragon_breed.txt
- Allow customized maps for each town except base town (Carn Dûm),
set MAngband-style town by default if the corresponding town_xxx.txt file
doesn't exist
- Allow one dungeon in each customized town
- Add parser errors for trying to add a "normal" or "always" entry
for Black Markets in store.txt
- Add rarity and price factor to "normal" entries in store.txt

Compilation
-----------

- Add a debug version of the server executable which generates a mangband.rpt
file when a crash occurs
- LIBPNG upgraded to version 1.6.36
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Old March 1, 2019, 14:51   #3
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Page on Roguebasin also updated.
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Old March 29, 2019, 18:13   #4
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New PWMAngband 1.2.0 build 2 relased!

Mainly to add the new 255x255 character model for custom towns.

List of changes:

- Make book realms struct magic_realm
- Give spells a realm
- Remove class realms, replace class spellcasting stat with average of spellcasting stats
- Remove obsolete PRAY packet, use CAST instead
- Move books from object.txt to class.txt
- Add drop-base to monster.txt
- Monsters with "drop-base" drop random book based on depth
- Rename House of Arcanes to Bookseller
- Redesign town_feat.txt and town_xxx.txt files to allow 255x255 different tiles in towns

See http://powerwyrm.monsite-orange.fr for the downloads.
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Old March 29, 2019, 20:47   #5
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Talking

YAY YAY YAY!! DDDDDD

http://angband.online/new-pwmangband...ild-2-relased/
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Old April 5, 2019, 23:41   #6
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when look at terrain objects (l -> p) it show objects names... and in tileset there are loads of objects with names like eg:
'obj_grass r provision'
'obj_grass s provision'
'obj_grass t provision'
this is 3 different graphical tiles

so (l -> p) show such names:



Is it possible to implement: to show desc. field for 'look' command for terrain objects? so for example, when player look at obj_grass t provision, game would show this: A pile of goods and provision.

it would be fun to show terrain objects description, cause it could show lore, eg

HTML Code:
name:obj_grass i graves
graphics:::s
priority:18
flags:LOS | PROJECT | PASSABLE | TORCH
desc:A tiny graves.. Looks like halflings buried there.

name:obj_grass c sealed portal
graphics:::s
priority:18
flags:NO_SCENT | NO_FLOW | TORCH
desc:A sealed portal. How to get inside?
p.s.
ideally databases should have ID (for DB only purposes) and 'name'.. we got the same value for both cases.

=====

TiledToAngbandExport: new version
http://angband.online/tiledtoangbandexport-new-version/
Attached Thumbnails
Click image for larger version

Name:	object-desc.jpg
Views:	930
Size:	93.6 KB
ID:	1711  
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Last edited by tangar; April 5, 2019 at 23:52.
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Old April 6, 2019, 22:45   #7
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/bug (?): after certain point (starting with 'floor d hills') tileset do not show appropriate tiles



Gamepackage to reproduce problem:

https://drive.google.com/file/d/1K0s...ew?usp=sharing
Attached Thumbnails
Click image for larger version

Name:	wrong.jpg
Views:	878
Size:	97.4 KB
ID:	1712  
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Last edited by tangar; April 7, 2019 at 19:51.
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Old April 8, 2019, 13:44   #8
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Ok, found the problem. The terrain "floor d hills" is exactly number 256 in the f_info feature array. This means somewhere there's some coordinates stored in a "byte", so instead of feature 256 it loops back to feature 0. i'll fix that.
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Old April 8, 2019, 14:55   #9
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Fixed in next version.
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Old April 8, 2019, 16:56   #10
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Last edited by tangar; April 9, 2019 at 11:42.
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