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#1 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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PWMAngband 1.2.0 released
For those unfamiliar with PWMAngband, it's a multiplayer real-time variant of Angband based on MAngband 1.1.4 with additions from ToME (features from the time it was still called PernAngband, but without the Pern references) and a few personal additions: new races, classes, monsters and items.
This release is a major release… without major content ![]() See http://powerwyrm.monsite-orange.fr for the downloads. On a side note, MAngband forums are back up, so I will also post the release there. To play on a PWMAngband server or start your own server, download the binaries and unzip the files (client and server are both in the same zip file now). And enjoy!
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#2 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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Here's the complete changelist since 1.1.12:
User interface -------------- MAngband 1.1.4: - Add player level, class and race to death message PWMAngband: - Use account password for all characters associated with that account - Remove "change password" feature from character description screen - Allow "glyph:terrain name:symbol" format in font-xxx.prf to specify default attribute for all lighting effects - Reduce the allowed minimum size of subterms to a fifth of the maximal size (16x4) - Add 16x24tx.fon, 21x31tg.fon and 24x36tg.fon from Tangar - Stop treating back-quote as escape - New fire-till-kill option (MAngband submenu) - New option "disturb_faint" (MAngband submenu) to enable or disable automatic disconnection if starving while at full hps (false by default) - Add a basic framework for autoinscriptions - Change inscription for player to '#P' - Change inscription for recall to '#R' - Add [Escape] by default at the beginning of the keymap when creating a new keymap - Display a message when monks get encumbered by armor - New command in stores: Browse a book ('b') or Peruse a book ('P') Gameplay changes ---------------- MAngband 1.1.4: - Make server save 10 minutes interval by default - Don't try to auto retaliate when afraid - Characters that permanently die drop nothing upon death - Add potions of Healing in the Temple (with high rarity and price factor) PWMAngband: - Make maximum number of characters per account a server option - Lower Expensive Black Market price factor from 10x to 8x - Increase the number of items that can be ordered in the Expensive Black Market from 6 to 8 - Implement fire-till-kill mode for "fire at nearest" command - Implement fire-till-kill mode for spells - Remove score bonuses from challenge options - Add more birth options to server configuration file (no artifacts, no selling, no stores) - Add chance of generating "good" and "great" items in constant.txt - Add "fast" wilderness mode via DIVING_MODE server option to make everyone aware of the location of the base town (Carn Dûm) at birth - Make players without birth_start_kit set start with an amount of gold at least equal to the value of the items they don't get - Make Deep Nights only empty the lights of hostile players - Give players starting food/light for free no matter if birth_start_kit is set or not - Remove all trading restrictions between players when no_selling is set - Add customizable experience penalty to each dragon breed - Tweak commonness of dragon breeds to make better ones rarer, make ethereal drake much rarer - Make white/blue/red/black dragons immune to cold/lightning/fire/acid - Make Ents vulnerable to fire but decrease their experience penalty a bit - Make permanent wraithform drain hp and prevent regeneration while the wraithed player stands inside non-passable terrain - Rebalance player invisibility a bit, nerf permanent invisibility (except for ghosts) - Make wraithform and invisibility consume a lot of food - Change Shapechangers' AC formula from (equip + race / 2) to MAX((equip + race) / 2, equip) - Add Black Breath Bugs fixed ---------- PWMAngband: - Reposition and resize the chat line properly when the chat window is resized - Fix 32bit builds of the Windows client - Allow looking and targeting with roguelike keyset - Allow lowercase Dungeon Master names in mangband.cfg - Fix incorrect options/ignore packets crashing the server - Fix scene of death in character dumps when using tiles - Fix client not displaying the last messages before death - Fix description when looking at a player and pressing 'r' - Fix Dungeon Master not having full ESP on LIMITED_ESP servers - Fix crash when flickering multi-hued players, party leaders and elementalists - Fix bolt/ball/breath spells not damaging wraithed players - Replace "in the town" by "on the surface" when a character is killed outside of the dungeon Coding changes -------------- PWMAngband: - Allow the console to run from PuTTY via Telnet - Move dragon breed info to dragon_breed.txt - Allow customized maps for each town except base town (Carn Dûm), set MAngband-style town by default if the corresponding town_xxx.txt file doesn't exist - Allow one dungeon in each customized town - Add parser errors for trying to add a "normal" or "always" entry for Black Markets in store.txt - Add rarity and price factor to "normal" entries in store.txt Compilation ----------- - Add a debug version of the server executable which generates a mangband.rpt file when a crash occurs - LIBPNG upgraded to version 1.6.36
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#3 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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Page on Roguebasin also updated.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#4 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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New PWMAngband 1.2.0 build 2 relased!
Mainly to add the new 255x255 character model for custom towns. List of changes: - Make book realms struct magic_realm - Give spells a realm - Remove class realms, replace class spellcasting stat with average of spellcasting stats - Remove obsolete PRAY packet, use CAST instead - Move books from object.txt to class.txt - Add drop-base to monster.txt - Monsters with "drop-base" drop random book based on depth - Rename House of Arcanes to Bookseller - Redesign town_feat.txt and town_xxx.txt files to allow 255x255 different tiles in towns See http://powerwyrm.monsite-orange.fr for the downloads.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#5 |
Knight
Join Date: Mar 2015
Posts: 979
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#6 |
Knight
Join Date: Mar 2015
Posts: 979
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when look at terrain objects (l -> p) it show objects names... and in tileset there are loads of objects with names like eg:
'obj_grass r provision' 'obj_grass s provision' 'obj_grass t provision' this is 3 different graphical tiles so (l -> p) show such names: Is it possible to implement: to show desc. field for 'look' command for terrain objects? so for example, when player look at obj_grass t provision, game would show this: A pile of goods and provision. it would be fun to show terrain objects description, cause it could show lore, eg HTML Code:
name:obj_grass i graves graphics:::s priority:18 flags:LOS | PROJECT | PASSABLE | TORCH desc:A tiny graves.. Looks like halflings buried there. name:obj_grass c sealed portal graphics:::s priority:18 flags:NO_SCENT | NO_FLOW | TORCH desc:A sealed portal. How to get inside? ideally databases should have ID (for DB only purposes) and 'name'.. we got the same value for both cases. ===== TiledToAngbandExport: new version http://angband.online/tiledtoangbandexport-new-version/
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; April 5, 2019 at 23:52. |
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#7 |
Knight
Join Date: Mar 2015
Posts: 979
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/bug (?): after certain point (starting with 'floor d hills') tileset do not show appropriate tiles
Gamepackage to reproduce problem: https://drive.google.com/file/d/1K0s...ew?usp=sharing
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; April 7, 2019 at 19:51. |
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#8 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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Ok, found the problem. The terrain "floor d hills" is exactly number 256 in the f_info feature array. This means somewhere there's some coordinates stored in a "byte", so instead of feature 256 it loops back to feature 0. i'll fix that.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#9 |
Prophet
Join Date: Apr 2008
Posts: 2,954
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Fixed in next version.
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#10 |
Knight
Join Date: Mar 2015
Posts: 979
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__________________
https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; April 9, 2019 at 11:42. |
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