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Old January 9, 2010, 23:48   #1
Pete Mack
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Ladder summary page

pav--
could you add a maxdepth column to the ladder page? It makes a good proxy for playing style (cl 30, dl 29 vs cl 30 dl 60 tells a lot in a single line.)
For a particular variant, turncount would help too, but it doesn't mean much across different variants.
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Old January 9, 2010, 23:57   #2
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I could, but it would only be listed for recent entries.
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Old January 10, 2010, 01:16   #3
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@pav--

It would be better than nothing. (I'm usually most interested in recent posts anyway.)
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Old January 10, 2010, 18:24   #4
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So I added maxdepth and turncount (as that was easy thanks to the competitions). The tables now look rather sparse
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Old January 10, 2010, 18:59   #5
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for some reason the turncount is only showing when the character is dead.
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Old January 10, 2010, 19:22   #6
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I don't think so -- I see plenty of alive and/or winners with turncount.
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Old January 10, 2010, 20:16   #7
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Quote:
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I don't think so -- I see plenty of alive and/or winners with turncount.
It must be something else. Looking at my chars, sorted by recently updated, my 7 most recent do not have turncounts. Perhaps the nightlies have changed recently to break something. Some winners, some not, all 3.1.2. I wonder if this link will work. http://angband.oook.cz/ladder-browse...PowerDiver&s=1
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Old January 10, 2010, 20:18   #8
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Nighties broke it, indeed. So, what are the 'old' turns - game turns, player turns or active turns? And what the hell are active turns anyway...
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Old January 10, 2010, 20:38   #9
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Nighties broke it, indeed. So, what are the 'old' turns - game turns, player turns or active turns? And what the hell are active turns anyway...
Game turns is what you want.

Non-active turns are turns spent resting. Some people think that they should count differently from other turns, for reasons I will never understand.

There is something buggy IMO about counting an active turn for autopickup even though it counts [I think, could be wrong] as 1/10 of an active turn when playing. I wish drop and pickup would just take 0 game turns, especially since I can no longer use '-' to step without autopickup. I guess I should rant in a different thread.
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Old January 10, 2010, 20:43   #10
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Game turns it is, then. Please try to post something from the nightlies so we see it works.

(I really need to implement command for mass re-processing of existing dumps. Mah, lazy..)
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