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Old September 12, 2011, 15:57   #311
Nomad
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Quote:
Originally Posted by Shockbolt View Post
More Angband tiles:

My guesses, top row:

hairy mold/death mold
skeleton troll
novice warrior
mithril golem
cyclops
undead beholder
ghast
killer slicer beetle

Second row:

marilith
mummified troll
red mold / shade
forest troll
nalfeshnee
Nar the dwarf / acidic cytoplasm
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Old September 12, 2011, 17:47   #312
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Quote:
Originally Posted by Shockbolt View Post
More Angband tiles:

May's well take my stab at it.

Top row: red worm mass, ghast, death watch beetle
Second row: greater rotting quylthulg, skeleton orc (I keep wanting to say this even though the model is too tall, because the head shape seems right for an orc), ogre, mithril golem, cyclops, undead beholder
Third row: greater demonic quylthulg, berserker
Bottom row: marilith, mummified orc, nether wraith, ...uh...algroth?, nalfeshnee (but I cheated to look up demon descriptions), quylthulg
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Old September 12, 2011, 19:42   #313
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Close one Derakon

top row, from left:

draconic quylthulg, death mold, troll skeleton, mithril golem, cyclops, undead beholder (might downscale the beholders a bit), ghast, death watch beetle

marilith, mummified troll, demonic quylthulg, dread, cave troll, nalfeshnee, berzerker, rotting quylthulg
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Old September 12, 2011, 20:58   #314
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Quote:
Originally Posted by Shockbolt View Post
Close one Derakon

top row, from left:

draconic quylthulg, death mold, troll skeleton, mithril golem, cyclops, undead beholder (might downscale the beholders a bit), ghast, death watch beetle

marilith, mummified troll, demonic quylthulg, dread, cave troll, nalfeshnee, berzerker, rotting quylthulg
ooh derakon was close. Good job with the quylthulg guesses. I guess I always imagined they were more...invisible.
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Old September 12, 2011, 21:10   #315
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So, do you good people want to see the uniques tiles posted here as well, or should those be kept a "secret" to be revealed when the game is played?
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Old September 12, 2011, 21:42   #316
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So, do you good people want to see the uniques tiles posted here as well, or should those be kept a "secret" to be revealed when the game is played?
It's all up to you. Although I think when I try to play with your tiles, and I'll definitely try, I'm going to turn off monster memory and never look, so that I can be surprised by each monster.
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Old September 14, 2011, 21:30   #317
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More Angband tiles:

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Last edited by Shockbolt; April 15, 2014 at 19:55.
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Old September 14, 2011, 22:42   #318
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That green guy on the right is all "Dude! Good to see you! Welcome to the rave, man." Nice mohawk.
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Old September 15, 2011, 00:33   #319
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The eyes are just excellent. They make me think of the cacodemons from Doom.
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Old September 15, 2011, 03:38   #320
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I think the first few times I play the game with these tiles I will spend a lot of time going "Oh Shit!! What the hell is that!!!?!?!?" and running like crazy. Awesome tiles, scary looking monsters
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