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Old January 18, 2011, 16:18   #81
Derakon
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That's a variant, not an alternate mode to Vanilla. Still not a bad idea, I think; basically you want to reduce the range of everything to, oh, a third of current, and then make some changes to monster placement and summoning so that fights generally stay small.
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Old January 18, 2011, 16:28   #82
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I originally wrote my post assuming a variant, but then thought it would be a shame if Vanilla didn't have these tiles in it. You're right, of course, it needs to be a variant. What to call it though, ShockboltBand? 64band?
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Old January 18, 2011, 16:52   #83
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Short-Range Angband or Closeband or something of that nature. Or if you want to emphasis the graphical side, Shinyband.
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Old January 18, 2011, 17:10   #84
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What is Vanilla?
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Old January 18, 2011, 17:12   #85
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The standard Angband, the reference implementation against which variants are compared.
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Old January 18, 2011, 20:20   #86
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Quote:
Originally Posted by EpicMan View Post
What we may need to do (and I am suggesting this with no knowledge of how much work is required nor how hard it is to do) is make a flag that alters monster AI in Vanilla for 64x64 tiles. This would entail reducing the range of ranged attacks (to reduce/avoid offscreen breaths and other attacks) and how far monsters can "see" the player.
FA has this mode - it's remarkably easy to implement.
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Old January 19, 2011, 07:50   #87
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very good work still , eee please keep it up, and no need change game monster range etc for this, hooo please u can use map still when this done i hope! ??
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Old January 19, 2011, 09:33   #88
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very good work still , eee please keep it up, and no need change game monster range etc for this, hooo please u can use map still when this done i hope! ??
As mentioned before, I hope one of the code experts add a funtion that resize the tile when opening up the map, so that when playing, the tiles are 64x64 at max, and perhaps 32x32 or less when seen in the map
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Old January 19, 2011, 12:09   #89
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Quote:
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As mentioned before, I hope one of the code experts add a funtion that resize the tile when opening up the map, so that when playing, the tiles are 64x64 at max, and perhaps 32x32 or less when seen in the map
Working on it, but might be a while in waiting!
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Old January 19, 2011, 14:35   #90
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Working on it, but might be a while in waiting!
Please don't take my suggestions as demands to alter the code to fit my tiles, they are...just suggestions

It may be a while before I complete the tileset, so there's no rush really (unless You would be a hero and add png support first of all )
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