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#11 |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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I'm going to have a trap that turns the player into a goblin or some other suboptimal monster species until he leaves the current dungeon level...
There's much design space for traps effects with long duration. Unfortunately "until you leave this dungeon level" duration works much better in Fay than most other variants. |
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#12 | ||
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Knight
Join Date: Jan 2008
Posts: 632
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Quote:
(I'll admit I also like it because of the "greed kills" aspect. A player could attempt to farm such traps, but at the significant risk of getting overwhelmed!) Quote:
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The Great Wyrm of Law breathes litigation... |
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#13 | |
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Prophet
Join Date: Apr 2007
Location: Half way to grave
Posts: 2,716
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Quote:
Which brings to my mind, one thing that made teleport/summon trap in older versions a bit more interesting was that you didn't know which one it is. How about making "magical" traps indistinguishable from each other? Pits with spikes, gas traps and arrow traps are more or less mechanical, but when you find a rune you might not be able to tell what does it do. Then magical trap arsenal could be extended to pretty much any monster spell game has. Time trap anyone? Nether bolt? Darkness storm? Disenchantment? Maybe separate trigger and source? put one magical trigger in one place and 1d5 traps in LoS of that trigger? Can jump all day above the trap without triggering it, but step onto trigger and all of them activate. |
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#14 |
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Veteran
Join Date: Sep 2010
Posts: 1,071
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In Ey and Fay, only thieves know the exact trap type, and other classes can see only the general type, like "magic rune" or "gas trap".
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#15 |
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Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,773
Donated: $8
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You could always throw in a evil mutation every x generations.
How about a trap that summons self-cloning, sentient, slow moving trap doors. The character must either manically (and perfectly) disarm or be forced off the level. Feel free to replace 'trap door' with chasm or void and have the dungeon level slowly collapse, taking the player with it.
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#16 |
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NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 701
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Unless you mark the monster as a clone, and give no experience or monster drop for killing it.
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NPPAngband current home page: http://forum.nppangband.org/ Source code repository: https://github.com/nppangband/NPPAngband |
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