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Old May 17, 2015, 17:50   #201
Ingwe Ingweron
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Angband 4.0 dev 7c315aa

It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!

Upload the save file and take one step to the right - CRASH!

I've no idea why. Given the recent fix to the mimic leaks, possibly the mimic crash is rearing its ugly head again? Tester.zip
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Old May 17, 2015, 21:17   #202
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Quote:
Originally Posted by Ingwe Ingweron View Post
Angband 4.0 dev 7c315aa
It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!

Upload the save file and take one step to the right - CRASH!
Uh... not here. Did you test this with a freshly unpacked Angband?
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Old May 17, 2015, 21:30   #203
Ingwe Ingweron
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Originally Posted by tumbleweed View Post
Uh... not here. Did you test this with a freshly unpacked Angband?
Forgot to mention, this is on OSX. That seems to have made quite a difference in the past. And, yes, this is with the most recent download from the nightlies.
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Old May 17, 2015, 21:36   #204
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Quote:
Originally Posted by Nick View Post
  • Black door bug, take 2
Yep, seems to be all fixed now!

Quote:
Originally Posted by Nick View Post
  • Introduces new command '|' which views the quiver directly
This is handy, thanks. Seems like it would be a good idea to make the command to switch to the quiver from equipment/inventory '|' instead of '.' as well, now, for consistency.

Incidentally, I just noticed while I was checking if this had been changed that the inventory header is too long for the 24x80 window size now - it's over 80 characters, so it's truncated at:

Code:
(Inventory) Burden 47.0 lb (60.9 lb remaining). Select Item:  (Inven: a-i, / for
When the full message if you expand the window is quite a bit longer:

Code:
(Inventory) Burden 47.0 lb (60.9 lb remaining). Select Item:  (Inven: a-i, / for
 Equip, . for Quiver, - for floor, ESC)
It's quite difficult to cut all that down to 80 characters, but how's this?

Code:
(Inv) Burden 47.0 lb (60.9 lb free). (Inv a-i, Equip /, Quiver ., Floor -, ESC)
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Old May 17, 2015, 22:01   #205
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Quote:
Originally Posted by Ingwe Ingweron View Post
Angband 4.0 dev 7c315aa

It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!

Upload the save file and take one step to the right - CRASH!

I've no idea why. Given the recent fix to the mimic leaks, possibly the mimic crash is rearing its ugly head again? Attachment 1252
I was able to reproduce this on OS X. Download the saved file, unpack and open it, and move in either direction and crash.

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Old May 18, 2015, 01:50   #206
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Definitely no more updates for a few days now (I'm away from my dev machine from about 10 minutes from now).

Update 78905dd (which should be up fairly soon) fixes the latest crash - it was from mimicked objects being crushed by another monster. That savefile should work fine now.
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Old May 18, 2015, 05:55   #207
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Hi, I've lurked on here and rgra for several years. I had a reply that got lost but I don't feel like retyping it so I'll be short.

Regarding the personal pronoun used to refer to the player character, if it must be neuter and not any other and can't be selected or typed in, then (from best to worst IMO):
"they" (has been grammatical for hundreds of years) > avoid the words > call the player "The Ugly Idiot" > "it".

I don't care if I have to be a he, she or xir, but I'm not an inanimate object.

edit: would this thread be the place to put a suggestion about changing something about running?

Last edited by Tarrasque; May 18, 2015 at 06:14.
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Old May 18, 2015, 07:02   #208
Ingwe Ingweron
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Quote:
Originally Posted by Tarrasque View Post
....Regarding the personal pronoun used to refer to the player character,....
I just use @.
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Old May 18, 2015, 12:53   #209
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Quote:
Originally Posted by Tarrasque View Post
Regarding the personal pronoun used to refer to the player character, if it must be neuter and not any other and can't be selected or typed in, then (from best to worst IMO):
"they" (has been grammatical for hundreds of years) > avoid the words > call the player "The Ugly Idiot" > "it".

I don't care if I have to be a he, she or xir, but I'm not an inanimate object.
I'm inclined to agree. The thing is, it doesn't really come up in Vanilla, because the player is only ever referred to as "you". The case which PowerWyrm mentioned was in his multiplayer variant - so it's his problem

Quote:
Originally Posted by Tarrasque View Post
would this thread be the place to put a suggestion about changing something about running?
Certainly.
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Old May 18, 2015, 22:05   #210
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Quote:
Originally Posted by Nick View Post
Really no updates for a few days now.

Update 7c315aa fixes:
  • Bad activation display times in last update
  • Introduces new command '|' which views the quiver directly

So now you can examine the quiver directly (same as 'e' for equipment and 'i' for inventory), and looking at something then hitting ESC takes you back to the quiver. Also that last works for the equipment, which it wasn't before.

Quiver labels 0-9 will have to wait a bit - that will be a bit trickier.
Sorry, just had a crash on the above build.

I exited the home and had the ol' obj-pile assertion thingummyjig.

I had just picked up a load of stuff in my inventory that was ignored, so I guess I insta-dropped a load of stuff on the square directly outside the home.
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