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#1 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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3.4.0 Release Candidate is available
The Angband dev team is proud to announce the RC for 3.4.0. You can download the Windows or Mac autobuilds here. As always, source is available from github (Autobuilt RC is be2f579582).
A full list of the changes can be found in changes.txt in the main folder. I'll highlight some of the gameplay changes here.
In addition we are trying to get a cocoa port running for 3.4.0, so feedback on that would be helpful. Please report any bugs here. -Angband Dev Team |
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#2 | |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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Quote:
Please try it out, and let us know if you encounter any issues. |
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Resizing the window should add rows/columns. I guess the ideal behavior would be to use the selected font size to determine a minimum grid size, and to scale the font up as the window is dragged up until there's enough room to insert a new row or column (thus perfectly filling the window regardless of its size), but that'd just be a bonus.
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#4 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,589
Donated: $60
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Quote:
Excellent work on this.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Angband Devteam member
Join Date: Apr 2007
Posts: 334
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One other thing: savefiles and user preference files now live in ~/Documents/Angband/... to be more compliant with Apple standards of directory usage.
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#6 |
Knight
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So this is *the* Angband ver 3.4? Sounds cool and I'm looking forward to spending some hours gaming Angband this weekend!
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__________________
http://www.rpgartkits.com/ Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. |
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#7 | |
Angband Devteam member
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In feature terms, yes it's the 3.4.0 feature set. We're just trying to find any nasty bugs before release.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#8 |
Swordsman
Join Date: Mar 2012
Posts: 367
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>Stack and quiver size is now max 40
I've been playing with this in recent days through V4 and I must say I don't like it AT ALL. It has necessitated me going up to replenish arrows and CCW far more often than before, unless I want to give up two additional slots. It basically forces me to have an inadequate supply of arrows--which is especially critical in the early to mid stages of a character when they may not be able to use their melee weapon because of fear. Ostensibly the reason for this change is because it was too easy to fight Sauron and Morgoth with slay evil arrows. Changing the entire quiver and stack system to accomplish this very narrow balancing goal is IMO over the top. With game balance, the simplest and least intrusive solutions are almost always the best (which I say with some 25+ years of experience as a wargame playtester). |
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#9 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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In my playthroughs I tended to find enough !Cure potions in the dungeon to get by. If I was limited in potions it was by what I could afford from the shops and how many they were actually stocking, not slots. Can you describe the situation where you are running out of !CCW in the midgame? |
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#10 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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Egavactip, I recognize that you don't like the change, but please realize two things:
1) v4 archery is broken (in the "useless" sense). You can't compare it to 3.4's archery, which uses the old damage calculations. Please play with 3.4 before declaring it broken. 2) The goal of the 40-items-per-slot limit is to keep us from having to eliminate the quiver altogether. It was breaking the game wide open before and absolutely had to be nerfed. It had nothing to do with fighting Sauron/Morgoth and everything to do with ensuring that the player cannot carry enough items to handle every situation, which is an explicit design goal for Angband play in general. Also, if you're frightened, drink potions of Heroism. They give you temporary resistance to fear. They're standard kit for all of my melee-using characters until the midgame at least. |
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