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#381 |
Knight
Join Date: Apr 2007
Posts: 977
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I switched back to selling.
I don't carry around useless items just to sell them, only if I am planning to recall soon, I start to collect some stuff to sell. Plus, since the game encourages diving, I don't recall until I have reached some depth and shall get decent money for my loot (and get additional runes identified, which is of use also in no-selling mode). One very good reason for me to do so, is that I can sell dungeon books that are of no use for the current @ for lots of gold. With no-selling on, dungeon books may generate excellent level feelings and dissappointed players ![]() |
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#382 |
Knight
Join Date: Mar 2015
Posts: 935
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No-selling simplify item's managment - one of the most annoying (to me) aspect of the game. Actually even with no-selling there are more then enough item managment - where you have to juggle items to combine certain set of items to cover resistances properly.. I hate this aspect of the game, sorry
![]() Another point is.. CHArisma stat. Without it what the point to trade stuff to NPC ![]() Anyway I miss times in Moria where you were able to bargain with NPCs in shops ![]() ![]()
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian Last edited by tangar; May 18, 2020 at 09:48. |
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#383 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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You hate selling and love CHA?
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#384 |
Knight
Join Date: Mar 2015
Posts: 935
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Yep
![]() Actually there are a lot of stuff which we could take from DnD, especially in terms of formulas and game balance.. Get back to the roots is useful sometimes, to see the picture with a fresh eye ![]()
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https://tangaria.com - Angband multiplayer variant tangaria.com/variants - Angband variants table tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽ My chars @ angband.oook.cz youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian |
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#385 |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Was there an unlimited supply of cheap recall back then? I don't understand why players did this. I don't see them doing it now.
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#386 |
Rookie
Join Date: Dec 2018
Posts: 24
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I don't understand why they expect to be able to sell, or why it would be confusing? Plenty of roguelikes have no selling, and there's nothing indicating that you can sell an item when you play with "no selling". It says "press d to give the item away for identification".
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#387 | |
Veteran
Join Date: Oct 2019
Posts: 1,004
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Because of life and shops buy and sell and why wouldn't they give you a little money for a priceless artifact so you don't just drop it on the ground instead?
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#388 |
Knight
Join Date: Nov 2008
Posts: 867
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"Why do I get $0 for selling items?" is one of the most frequently asked questions at angband.live, up there with "how do I set up subwindows?", "which variants should I try?" and "[rodent/Gwarl/EpicMan], can you make corpses and skeletons weigh so much that no one except Igors can actually lug them home for the reward?"; though none of those are in the same league as the all-time champion "why do I move a zillion squares every time I press an arrow?"...
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The Complainer worries about the lack of activity here these days. |
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#389 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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Quote:
There are a hundred not-completely-obvious game mechanics, and focusing on one just takes attention away from the others. I feel like the balance between no information and annoying repeated information is OK for no-selling.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#390 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,576
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The opposite. You didn't start with ?recall & it's around 300au (chr is still a stat, shopkeepers are biggots). ?phase & !clw are more expensive, early drops are stuff like +0 cloaks, filthy rags & cursed items. No guaranteed items in the shops, there might not be a recall scroll or arrows sometimes. Anyway instead of buying a stack of phase and clw it would take a few trips to the low levels (using the stairs) just to buy the starting kit people use now and a bunch of sunk time buy/selling basic consumables. A bit more sunk time before you get a constant source of id.
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