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#1 |
Knight
Join Date: May 2009
Posts: 560
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TANG - Community Project
Would anyone be interested in creating a new TANG (The Angband Newbie Guide), or does one already exist for current Vanilla?
If not, I'd like to propose a couple of us throw in some of our experience, ideas, etc into a new version to help the new and old alike. Would anyone be interested in contributing to this? |
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#2 |
Apprentice
Join Date: May 2009
Posts: 62
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I'll assist. I'm an excellent editor and proofreader. Willing to fact-check as well, though I cannot wade through the source for the ultimate truthiness.
I suppose I can also type up a section, too. In my copious free time. -P
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I miss autoscum... but not that much. |
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#3 |
Adept
Join Date: May 2007
Location: Paris, France
Posts: 171
Donated: 10 euro
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Nice idea.
I've been a newbie to Angband for more than 10 years but I'm not sure this is desirable to contribute ![]() I can help with proofreading too anyway.
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A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2) A Mx H- D c-- f- PV+ s- d P++ M+ C- S-- I So B++ ac GHB- SQ+ RQ++ V+ |
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#4 |
Knight
Join Date: May 2009
Posts: 560
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I'm thinking of things like tactics, levels to know, monsters to watch for and their depths, etc. Mostly a lot of this is found here, or found out by experience... Even if you think you're a noob (Like me) I think anyone can have something valuable to contribute, even an anecdotes segment. Also this should be fact-checked by people, and can be corrected and it can evolve over time.
But yeah, a lot of info and experience and advice out there, it would be good to shove it in one space I think ![]() |
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#5 |
Knight
Join Date: Jun 2008
Posts: 593
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Perhaps a more realistic way to begin would be just to "correct" the previous newbie guide, rather than attempt to write a new one from scratch. A good deal of it is fine, after all.
The most egregious error in it is "On Important Depths" section. I wager just about everybody playing is tainted by the mindset espoused in that part. Nope, we need someone to set the record straight. Someone who's a real pro, a "diver," who's written extensively on all this before... Hey, there goes Eddie! And then you'd have to convince Takkaria to replace the old one so that newbies actually read it.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#6 |
Adept
Join Date: May 2007
Location: Paris, France
Posts: 171
Donated: 10 euro
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Ouch, I though the "On Important Depths" section was still applicable ^^'
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A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2) A Mx H- D c-- f- PV+ s- d P++ M+ C- S-- I So B++ ac GHB- SQ+ RQ++ V+ |
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#7 |
Knight
Join Date: Jun 2008
Posts: 593
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There's nothing technically wrong about that section - those breakpoints are indeed the levels where resists come in handy - it's just downright counterproductive to wait around for them instead of continuing on. If you wait, you're far more likely to die from an OOD monster, especially since you're given the illusion of safety. Items which give resists also typically come deeper than the breakpoints. Detect & avoid is much more important than having any given resistance.
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#8 | |
Angband Devteam member
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Quote:
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#9 |
Adept
Join Date: May 2007
Location: Paris, France
Posts: 171
Donated: 10 euro
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Thanks for the precisions, Donald.
Magnate, great ![]() However, this wiki would need to be advertised more.
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A(3.2.0) C "Angdiira II" DP L:36 DL:44(2200') A+ R+ Sp w:Whip of Westernesse(+10,+10)(+2) A Mx H- D c-- f- PV+ s- d P++ M+ C- S-- I So B++ ac GHB- SQ+ RQ++ V+ |
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#10 |
Knight
Join Date: May 2009
Posts: 560
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