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#1 |
Scout
Join Date: Jan 2011
Location: central ohio
Posts: 47
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Level feeling with 3.3.1?
I'm playing 3.3.1, and I just found the Phial of Galadrial laying on the floor at 1150'.
The level feeling, however, reports "...there are only scraps of junk here." Surely an artifact should push the level feeling to better than scraps of junk? |
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#2 | |
Adept
Join Date: Nov 2011
Location: Roaming in Terry Pratchett's Discworld
Posts: 178
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Quote:
but the phial can be found relatively easily at a much shallower depth (once I found it at 150' ![]() |
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#3 |
Angband Devteam member
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In v4 the presence of any artifact causes a minimum level feeling of "you feel there may be something worthwhile here". There doesn't seem to be any controversy about this, so perhaps it will appear in 3.4
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"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#4 |
Prophet
Join Date: Apr 2008
Posts: 2,672
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Level feelings are triggered in respect to item "value", as per "how much would I get from this object if I were selling it to a shop?" Since the Phial now sells for a few coins (thanks to the new pricing system), it is considered as "scrap of junk". Same happens with 99% of wearables now. You'll find out that almost all "superb" level feelings are now triggered by OoD non-wearable items like deep books.
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#5 | |
Angband Devteam member
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Quote:
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#6 | |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,650
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Really ? That explains alot. I must say I dont like it, as I dont really care how much an item sells for when judging a levels worthiness. The phial should then be worth more than a !augmentation for example; at least with a warrior, Id pick phial over potion. Also, early game most characters prefer light weapons over heavy ones; while that changes come lategame, its bad that a dagger of frost will go unnoticed while a great hammer of frost will cause a feeling. Whats wrong with simply giving points for low egos (armor of res fire), high egos (of elvenkind) and artifacts ? |
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#7 | |
Prophet
Join Date: Apr 2008
Posts: 2,672
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Quote:
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PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! |
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#8 | |
Angband Devteam member
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Quote:
If you determine power by values in edit files, then every time you create or modify something, you have to edit the values of everything that you've modified *and* everything whose relative value is affected by what you've modified. Of course, if the algorithm is crap then you're no better off, hence the debate.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#9 | |
Angband Devteam member
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Quote:
I think "badly broken" is unduly harsh, unless you are piqued about some specific changes since it was first introduced in 3.1.1. The one perennial problem with the algorithm has been pricing +speed properly, and this seems to have been addressed in v4 without too much controversy. (Speed power in v4 is linear at +20 per point, though prices are still quadratic.) If you'd like to give me some specific examples of prices in the current dev version that you don't like, I'll happily see if I can improve things before 3.4 is released. "Pricing is broken for all wearables" is too generic for me to be able to deal with, I'm afraid.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#10 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 1,650
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Hmm I see; the price is already assigned to an item, whereas a classification as "low ego" or "high ego" would have to be added.
In that case, if the price is really used as power value, wouldnt it be better to actually modify it to reflect the power ? Its not like the distribution of sell values is really important for game balance. Some weird effects would occur; for example, adamantite plate mail should probably get a negative value, but I could live with that. |
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