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Old March 29, 2017, 01:14   #131
Antoine
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Quote:
Originally Posted by Nick View Post
To quote me from another thread:


Basically I'm looking at an overhaul, with every monster having to justify its place on the list
Should look at what we did in Minimal
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Old March 29, 2017, 04:11   #132
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I think this might be a good opportunity for a collaborative google docs.

I'm not sure how best to invite other people to edit, but at the very least people can view what I've done. So far it's just been parsing the monster list and uploading the data.

Antoine, do you have an accessible copy of the minimal monster list?
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Old March 29, 2017, 04:50   #133
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not sure why github isn't enough for this? Also, replace Giant unique with Tolkien/Norse equivalents. Greek ones just don't fit. And we need a rodent unique: The squirrel, Ratatoskr.
Insult
Bite: confuse
Bite: confuse

Comes in group with unique eagle, Snake, and some deer....
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Old March 29, 2017, 04:58   #134
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Quote:
Originally Posted by Pete Mack View Post
not sure why github isn't enough for this?
Personally I find it a lot easier to visualize things on a spreadsheet. But I'm not sure any of us (except for maybe antoine, since he's done this already) is at a stage where we know what we actually want to change. So it's mainly for theorycrafting reasons.
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Old March 29, 2017, 06:37   #135
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Quote:
Originally Posted by fizzix View Post
Antoine, do you have an accessible copy of the minimal monster list?
Here it is.

Just to clarify, too, I'm not looking to reduce the size of the monster list. Rather than removing a monster, I would look at making it more interesting. I think my basic yardstick is "Will this monster make life difficult for some character?"; if it fails, then it needs work.
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Old March 29, 2017, 12:49   #136
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Quote:
Originally Posted by Nick View Post
Here it is.

Just to clarify, too, I'm not looking to reduce the size of the monster list. Rather than removing a monster, I would look at making it more interesting. I think my basic yardstick is "Will this monster make life difficult for some character?"; if it fails, then it needs work.
Well then, you need more monster abilities, is the most critical thing.
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Old March 29, 2017, 12:51   #137
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More interesring AI, too.
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Old March 29, 2017, 14:36   #138
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That list is *strange*
1. Keep unmoving monsters with attacks having side effects. Useful learning device. (grey mold, yellow mold, original grape jelly, etc.)
2. Keep at least some obstacles. (green, red jelly.)
Why are novices commented out? Groups of them are tough for weak characters.
3. Keep more spiders. (Cave spiders are first dangerous pack animal.)
4. Keep at least SOME early cold-blooded invisible monsters (G, clear mushroom patch.)
5. Why those baby dragons kept, not others? Fire breathing in particular is canon. And Bronze dragons were always the worst.
6. Breeders. No hummerhorn, red dragonfly??

As for 'making things difficult' for at least some characters, hounds, orc captains, and the tougher orc unique surely qualify, let alone dark elven lords--the first genuine non-unique individual threat.

I truly don't understand the rationale behind that list.
Quote:
Originally Posted by Nick View Post
Here it is.

Just to clarify, too, I'm not looking to reduce the size of the monster list. Rather than removing a monster, I would look at making it more interesting. I think my basic yardstick is "Will this monster make life difficult for some character?"; if it fails, then it needs work.
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