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Old June 3, 2015, 16:44   #41
Derakon
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I would much rather have a small number of highly-distinct classes than a large number of poorly-differentiated classes. Don't try to shoehorn in 3 classes per magic realm if you can't come up with good ideas for them.

Conceptually an antimagic class sounds plausible, but make certain it doesn't outshine the warrior, and not just by being worse at fighting. Nuke their device skill, give them restrictions on what they can equip, give them failure rates on scrolls, something.
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Old June 3, 2015, 17:37   #42
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While we're mentioning warriors I'm going to throw in the idea of giving them their racial stealth bonus/penalty ( or half there race stealth bonus/penalty) so that hobbit warriors become more like non-magic hobbit rogues & elf warriors have better stealth to make up for being such scrawny warriors. The actual numbers would take a bit of fidding, but I thought I'd throw the idea out there.

Edit: Looking at the current no.'s the human priest is as stealthy as an elven warrior which doesn't sit quite right for me.

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Old June 3, 2015, 18:35   #43
Ingwe Ingweron
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I'm in favor of a Monk class, somewhat of the Shaolin variety, that eschews all armed combat. We need to fix fists so that damage has a little variability (e.g., a few critical hits and something other than every punch or kick doing exactly the same damage number), maybe include a chance to stun an opponent like a mystic does, and provide for acid, flame, frost, etc., type gloves to provide a little extra damage when using fists, even though they don't brand weapons. Gloves dripping with acid ought to provide a little bit of damage when you hit someone with them! And just imagine, fists of flame! Maybe add some magical healing abilities, due to their meditation abilities, free-fall, etc.

This isn't that crazy. A win can be had using only fists, and it was quite liberating to play not having to even think about picking up weapons. It is a difficult "class" to play, but the challenge is fantastic!
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Old June 3, 2015, 20:00   #44
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Quote:
Originally Posted by Derakon View Post
I would much rather have a small number of highly-distinct classes than a large number of poorly-differentiated classes. Don't try to shoehorn in 3 classes per magic realm if you can't come up with good ideas for them.

Conceptually an antimagic class sounds plausible, but make certain it doesn't outshine the warrior, and not just by being worse at fighting. Nuke their device skill, give them restrictions on what they can equip, give them failure rates on scrolls, something.
I am definitely in favor of highly distinct classes whatever the number happens to be. I find that even the classes we have now are far too similar at higher levels.
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Old June 3, 2015, 22:02   #45
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I am definitely in favor of highly distinct classes whatever the number happens to be. I find that even the classes we have now are far too similar at higher levels.
I think this is largely a consequence of the fact that Angband depends so heavily on equipment for the character's power.

I have, in conjunction with my creative consultant, had some thoughts on this, but they have suffered from scope creep, so I'll start another new thread at some point to discuss.
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Old June 3, 2015, 22:09   #46
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I have, in conjunction with my creative consultant, had some thoughts on this, but they have suffered from scope creep, so I'll start another new thread at some point to discuss.
A less-formal maintainer might admit that they just went and got drunk.
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Old June 3, 2015, 22:58   #47
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"Bazooker" sounds like a pretty distinct class. Just sayin'
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Old June 3, 2015, 23:53   #48
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I vote for rocketeer. Or, failing that, noob toob masta.
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Old June 3, 2015, 23:54   #49
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A less-formal maintainer might admit that they just went and got drunk.
But, what do maintainers drink? Inquiring minds want to know.
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Old June 4, 2015, 02:17   #50
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But, what do maintainers drink? Inquiring minds want to know.
Human blood, caffeinated
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