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Old April 10, 2017, 10:22   #51
PowerWyrm
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A good thing also would be to reorganize the Gervais tileset so the tiles are at the same position as in the Shockbolt tileset -- this would allow me to keep an unique prf file for both tilesets and cut maintenance in half.
presets.prf, xtra-shb.prf and xtra-dvg.prf have been remapped to point to the same tiles.
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Old April 12, 2017, 10:13   #52
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flvr-shb.prf and flvr-dvg.prf have now also been remapped to point to the same tiles.
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Old April 14, 2017, 15:05   #53
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Everything in graf-shb.prf and graf-dvg.prf has been remapped to point to the same tiles, except for monsters. That's still 833 to go...
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Old April 27, 2017, 11:58   #54
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BLOODY HELL this is finally DONE. All tiles in graf-dvg.prf have been remapped to match graf-shb.prf more closely, and new monsters have their own tiles.

Now back to that bookless egoless hobbit mage...
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Old April 27, 2017, 17:11   #55
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Quote:
Originally Posted by PowerWyrm View Post
BLOODY HELL this is finally DONE. All tiles in graf-dvg.prf have been remapped to match graf-shb.prf more closely, and new monsters have their own tiles.

Now back to that bookless egoless hobbit mage...
Ah we've got to steal this for V!
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