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Old January 26, 2017, 20:40   #1
Thraalbee
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Monster spoiler page

See thraalbee.azurewebsites.net for my first functional vanilla spoiler page. The idea was to learn javascript well enough to make it look really good, but I ran out of time so it is what it is for now. There will be a separate page for artifacts and ideally a possibility to display your randarts-file as well. We'll see...

Feedback is welcome but this is work in progress, so don't complain too much on non-neatness. Yet. Special characters not displaying as well as .-'" etc in the description strings are in the list already.
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Old January 26, 2017, 22:53   #2
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To fix the character encoding issue, try using <meta charset='utf-8'> instead of ISO-8859-1? Think it might be that simple.
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Old January 26, 2017, 23:18   #3
Nick
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This is really very useful. As advance warning, at some point the info and power lines will probably be expanded out to make the test file more human-readable; so
Code:
info:110:400:20:72:20
power:19:2:400
will become something like
Code:
speed:110
hit-points:400
vision:20
armor:72
alert:20
depth:19
rarity:2
xp:400
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Last edited by Nick; January 27, 2017 at 00:17. Reason: Remove rubbish accidentally left in post
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Old January 27, 2017, 00:07   #4
Pete Mack
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Looks good! "Does not resist" isn't useful on a spoiler, since you get perfect knowledge of actual resistances, which is just the complement set, and is a much shorter list (with the exception of Aether hounds.)
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Old January 27, 2017, 18:20   #5
Thraalbee
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Quote:
Originally Posted by Nick View Post
This is really very useful. As advance warning, at some point the info and power lines will probably be expanded out to make the test file more human-readable; so
Code:
info:110:400:20:72:20
power:19:2:400
will become something like
Code:
speed:110
hit-points:400
vision:20
armor:72
alert:20
depth:19
rarity:2
xp:400
That is a good thing. I would love if you also added
variant: angband
version: 4.0.5
in the beginning as well

I use regexp so easy to adapt to your changes.
I willl also propose adding my file to json converter to the tools once it is in a decent state
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Old January 27, 2017, 20:06   #6
Sky
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since you have the database, would it be possible for you to print a list of mobs that can be slowed / confused ?
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Old January 27, 2017, 21:32   #7
Derakon
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Quote:
Originally Posted by Sky View Post
since you have the database, would it be possible for you to print a list of mobs that can be slowed / confused ?
A lot of monsters are merely functionally immune to slowing/confusing, in the sense that they will resist it reliably enough to not make it worth trying to stick the monster with the status. So just because a monster doesn't have the NO_SLOW (or whatever it's called) flag doesn't mean that slowing will work against it.
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Old January 28, 2017, 00:10   #8
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Quote:
Originally Posted by Derakon View Post
A lot of monsters are merely functionally immune to slowing/confusing, in the sense that they will resist it reliably enough to not make it worth trying to stick the monster with the status. So just because a monster doesn't have the NO_SLOW (or whatever it's called) flag doesn't mean that slowing will work against it.
Sounds like a % chance of landing the status effect would be useful to know then!
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Old January 28, 2017, 01:23   #9
Sky
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Quote:
Originally Posted by Derakon View Post
A lot of monsters are merely functionally immune to slowing/confusing.
i thought as much. i tend to just squelch the various staves of debuff, as they never seem to affect the mobs i need to weaked - which generally means "uniques".
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Old January 28, 2017, 02:32   #10
Derakon
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Quote:
Originally Posted by Sky View Post
i thought as much. i tend to just squelch the various staves of debuff, as they never seem to affect the mobs i need to weaked - which generally means "uniques".
The last time I tried to use them, they could be useful in the early game (roughly, 1000' and earlier), when you tend to not have much of a ranged offense and thus may well have spare turns to spend on trying to stick status effects on your enemy. But after that point, there's really not much point. The staves in particular are mostly only useful for waking up a large group of enemies.
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