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Old March 15, 2017, 16:35   #21
wobbly
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Originally Posted by Derakon View Post
Right, in your example, given the choice between a 10% chance of confusing the target, after which I still have to kill it, or just doing 10% damage, I'll almost certainly pick the damage option, and so I'd wager would the vast majority of our player base.
In a 1 on 1 fight perhaps. Otherwise being able to incapacitate 1 enemy while you take out another? Which would mean a staff with the odds set for use as crowd control.
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Old March 15, 2017, 16:50   #22
Derakon
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Originally Posted by wobbly View Post
In a 1 on 1 fight perhaps. Otherwise being able to incapacitate 1 enemy while you take out another? Which would mean a staff with the odds set for use as crowd control.
I mean, if we're talking about being able to take on groups outside of the early game, then there's a ton of other changes that will need to be made, because it's much too fatal to be in LOS of multiple high-level enemies at the same time.

IMO the way to do staffs is to still make them 100%, but make the effects weaker (e.g. only -1 speed).
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Old March 15, 2017, 23:52   #23
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IMO the way to do staffs is to still make them 100%, but make the effects weaker (e.g. only -1 speed).
Now you've replaced the problem of statuses being unreliable with statuses being boring!
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