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Old March 26, 2017, 21:28   #1
Sky
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i'm out of recall scrolls.

ok, im playing a human mage. he's doing pretty well, CL 9, 75 hp.

thing is, i'm in town, and i dont have any recall. and i dont have any gold. and selling is off.

i used my last gold on rations. i have one scroll of descent, which would take me to DL13. i've been scumming DL1-3 for half an hour trying to raise 250 gold, but nothing so far.

any ideas?
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Old March 26, 2017, 21:56   #2
Sky
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never mind, i figured it out, by killing over and over the townsfolk. *sigh*

incidentally, is there a way to bind a key to rest? i keep accidentally reading my scrolls of phase door.
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Old March 26, 2017, 22:27   #3
Pete Mack
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Level 1 has gold too. Best to pick it up deeper tho. But yes, that does happen from time to time, early in the game.
To bind a key to rest: 'R&' should work. I more often bind 's' to 'R5' to rest a few turns to let a monster come into view.
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Old March 26, 2017, 23:21   #4
Sky
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ok but, how do i do that? is there a menu for key binding? is it a string i need to type in?
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Old March 26, 2017, 23:56   #5
Qyx
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'=' opens the options menu
'k' opens keymaps
'd' creates a keymap

Pick the key you want to map, something unbound like 'j' or 'y' will work (you can see the list in the help menu on playing the game or playing.txt, any of the unused keys are good to start with.

Let's say you picked 'j'. The screen should look like:

> Create a keymap
> Key: j

Press <enter>.

Then you type in what you're mapping, in this case 'R&' followed by '$' to close the keymap. Save it, then you can use it. (If you want to use the same keymap in another session, you can save use 'Save keymaps to file'.)

You can also define macros on the option page, but i haven't seen yet what the use of those vs. keymaps is.
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Old March 27, 2017, 00:47   #6
Pete Mack
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Never, ever use macros. (I suspect the only reason there was ever an interface was to validate macros when the game was first written.) They are a feature intended almost entirely for game internals, converting terminal-control escape sequences into recognizable single keystrokes.
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Old March 27, 2017, 10:44   #7
Werbaer
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Quote:
Originally Posted by Pete Mack View Post
(I suspect the only reason there was ever an interface was to validate macros when the game was first written.)
There were things you were able do with macros, but not with keymaps. In particular, changing options.

For example, with a macro, you could change the Disturbance options from "disturb when any monster moves" to "disturb when visible monster moves", rest up, and change the option back. ("any monster" interrupted resting even when a monster moved that was only visible via ESP)
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Old March 27, 2017, 18:30   #8
Sky
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ok, it works a charm. except i'm not sure why the "write to file" isn't on by default, but hey, i can remap it easily.
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Old March 27, 2017, 22:19   #9
luneya
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In response to the conundrum that started this thread, it seems that the best way to handle the problem of returning to the dungeon at level 9 without money for recall scrolls is not to use recall (or deep descent) for the job. Just enter the dungeon and start taking downstairs. It's faster to get where you're going this way than it would be to gold-scum, and you're more likely to find something useful along the way.
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Old March 28, 2017, 02:29   #10
Pete Mack
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Luneya--
The issue wasn't getting down. It was getting back up again. Exploring the low levels a second time has a much lower ROI than eking out enough cash for a recall scroll.
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