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#1 |
Scout
Join Date: Sep 2008
Location: Fürth, Germany
Age: 43
Posts: 38
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3.1 - Tiles bug?
I tried out the tilesets with 3.1, to see what they look like. I noticed that when using David Gervais tiles, the unexplored 'void' of the dungeon gets filled with the 'cloak' icon (brown cape-like shape). This does not happen with other tilesets, that correctly display empty blackness.
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#2 | |
Veteran
Join Date: Apr 2007
Posts: 1,951
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Quote:
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#3 |
Knight
Join Date: Apr 2007
Posts: 981
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Same bug occured with an earlier version of Angband, 2.9 or so, I think.
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#4 |
Scout
Join Date: Sep 2008
Location: Fürth, Germany
Age: 43
Posts: 38
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Vista 32, all updates / SP. German locale.
Angband 3.1.0 rc1099, edited win-prf for # as walls. |
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#5 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
Historically this manifested itself as transparent graphics tiles ended up having the cloak as the background. I just fixed it by moving the cloak to a new position, and setting the (0,0) tile to the background. I was never able to convince Robert Ruehlmann of the necessity of doing this... Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#6 | |
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Join Date: Apr 2007
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#7 |
Apprentice
Join Date: Apr 2008
Posts: 61
Donated: $20
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While I've replicated this in 3.1.0beta on Crossover, I've taken a look at 32x32.bmp and the top-left tile is still black. Even weirder - it looks like 3.0.9b uses the exact same bitmap, and that doesn't exhibit the issue...
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#8 |
Scout
Join Date: Sep 2008
Location: Fürth, Germany
Age: 43
Posts: 38
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Yep, 3.0.9 worked fine.
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#9 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Is it a possibility that the tile masks for PNG graphics included the original cloak mask on the blank tile?
Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#10 |
Swordsman
Join Date: Nov 2008
Posts: 434
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My thought is that there was a fix made for the fact that the darkness was not at position one. Then the darkness was moved to position one and there was something in 3.09 that accounted for this. Then 3.1 came out with the original fix but not whatever they had in 3.09 so maybe the fix is fixing a problem that is not there and unfixes it
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