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#1 |
Apprentice
Join Date: Sep 2010
Location: Portugal
Age: 53
Posts: 76
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Hunting Smeagol
Hello everyone, first post here. Playing 3.1.2v2 with a Dunedain Ranger.
I've recently found Smeagol in 300' (L7). I wasn't ready for him because I had no means of detecting invisibility and had no infravision. I had one potion only which did help me identify him. I've visited town when I finished that level and stocked myself. I'd like to encounter the sneaky bastard again. He's terribly difficult to kill for me. I'm doing 2x Blows with a Trident (1d10) (+3,+5). So I'd like to try some strategies, like confusing him or making him sleep. All to try and avoid him phasing everytime he successfully steals money. Can I hope to encounter him back again on 300' (L6)? Or since I went to town, he will be spawned again randomly? |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Every level in Angband is regenerated randomly each time you visit it, and that includes the monsters on the level. So no, you can't count on meeting Smeagol again -- ever! But statistically speaking, you'll likely run into him again eventually.
Generally speaking I wouldn't recommend spending too much effort on killing him at this stage. He has way more hitpoints than anything else in the area, he's fast, he's invisible, and he constantly runs away. Confusion won't make a difference (he's basically always confused), and sleeping won't accomplish much as he'll wake up as soon as you hit him. And besides, his drop stinks. Wait until later and you'll be able to walk over him without any serious effort. |
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#3 |
Adept
Join Date: Dec 2007
Posts: 167
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I often don't kill him at all. I don't hunt him down in depth since, as you're seeing, it is a major resource drain early. By the time I can kill him with ease he runs away because I am too powerful and he isn't worth chasing.
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#4 |
Apprentice
Join Date: Sep 2010
Location: Portugal
Age: 53
Posts: 76
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Thank you folks. Will surely do as you suggest.
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#5 |
Swordsman
Join Date: Feb 2010
Posts: 405
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He's a lesson to the newbies...you don't have to kill everything you see.
Also, melee's my last choice against him. He tries to steal from you, then teleport away. And he's healing while you try to find him. At this point, money's still an issue, so odds are it's just a losing proposition. The one situation where I might try taking him out early, is if I've gotten lucky with wands, where I don't mind burning out 3 or 4 of them. I can still get a decent price for them empty, and some (magic missile, maybe stinking cloud) probably aren't valuable enough. BUT, note that I said, 3 or 4 wands. It'll take a long time to get him just with wand MMs; he really does have a sick number of hit points. ![]() |
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#6 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Tiburon: remember also that you need either See Invisible or a strong infravision to spot him; at the depth he first shows up that means you're playing a High-Elf or a Dwarf. A Dunedain will only know what's stealing from him if he has an appropriate potion or Detect Invisible spell handy -- and the latter only last for one turn.
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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There's one other point about Smeagol: his drop at native depth isn't likely to be all that good. Deeper in the dungeon it gets better. The same holds for Wormtongue, who has a guaranteed excellent (ego or artifact) drop. So for any number of reasons, they aren't worth hunting down the first time you see them. Later on, your AC relative to Smeagol will be so high that he pretty much can't hit you. Then you can pick him off, even with minimal infravision.
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#8 |
Apprentice
Join Date: Sep 2010
Location: Portugal
Age: 53
Posts: 76
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Well, I did find him again on 350' (L7). He was on a spacious room and a potion of infravision kept him visible for enough time for me to finally be able to kill him with a combination of magic missile and arrows. Everytime he came in melee range I would use a Lance of frost (cold damage). With only 39 AC, I'm somewhat surprised he was never able to actually hit me during those brief melees.
I was unfortunate however. He dropped nothing. Just a measly 64 copper pieces. Nothing in the way of equipment. |
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#9 |
Swordsman
Join Date: Sep 2008
Posts: 289
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I remember when I started playing Angband a couple years ago I loved to kill Smeagol within the first ten levels - he was basically a guaranteed way to get the Phial and/or a couple other nice overpowered (for that depth) items.
Nowdays he seems to be guaranteed to drop nothing but gold, and is a huge waste of time. I usually end up accidentally killing him around DL 30 these days with collateral damage, or out of frustration if he tries to steal from me (the nerve!). As Tiburon said, at some point he went from a viable target to a living lesson in futility. |
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#10 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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