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Old September 1, 2017, 18:18   #181
Sky
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I have also noticed patterns. New build, awesome randarts. More and more characters, lower power levels across the board. As you can see in the frequency of my This Week I Didn't Find posts. Maybe it's just an impression, but then again, i went through maybe 100 randart sets ...
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Old September 2, 2017, 01:31   #182
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Quote:
Originally Posted by Estie View Post
Deleting the randart.txt file, making a standart character, then restarting that one with new randarts makes these patterns go away.
Do you still have a randart.txt file when you have closed the game? Because that shouldn't happen.

There is an easy way to test if a new randart set has been based on the standarts. The randart.log file starts by evaluating all the current artifacts - look and see if artifact 1 is the Phial of Galadriel.
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Old September 2, 2017, 03:27   #183
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Quote:
Originally Posted by Nick View Post
Do you still have a randart.txt file when you have closed the game? Because that shouldn't happen.

There is an easy way to test if a new randart set has been based on the standarts. The randart.log file starts by evaluating all the current artifacts - look and see if artifact 1 is the Phial of Galadriel.
That was a mistake by me when typing, I meant to write "deleting the artifact.txt file". I never deleted the randart.txt file.
Sorry, I get confused by these similar names.

I assume by "closed the game" you mean after completion of same, after death, win or quitting ?
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Old September 2, 2017, 04:54   #184
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Quote:
Originally Posted by Estie View Post
That was a mistake by me when typing, I meant to write "deleting the artifact.txt file". I never deleted the randart.txt file.
Sorry, I get confused by these similar names.

I assume by "closed the game" you mean after completion of same, after death, win or quitting ?
Yes, correct.

The situation with files should be this:
  • If you have an artifact.txt file in your user directory, it will treat that as the standard artifacts file
  • When you start a randart game, a randart.txt file will be generated in your user directory
  • When you close (by dying or quitting) a randart game, the randart.txt file will be moved to a randart_(seed).txt file in your user/archive directory
  • When you reopen a randart game, the randart_(seed).txt file will be moved back to randart.txt in the user directory
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Old September 2, 2017, 13:52   #185
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so is it, that when you end a randart game, it treats the randart file as the default artifact file, and then loops?
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Old September 2, 2017, 20:26   #186
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Paralyzed like bug?

Had a good start for an Ironman character. Then I rounded a corner at full health. Speed 0, Free Action, no curses. Suddenly an Ogre Chieftain hits me a zillion times until I am dead. No chance to react. Really seems like a bug.

Latest nightlies 4.1.0-20-g36595ad2

http://angband.oook.cz/ladder-show.php?id=21074&ok
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Old September 3, 2017, 01:46   #187
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Quote:
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Had a good start for an Ironman character. Then I rounded a corner at full health. Speed 0, Free Action, no curses. Suddenly an Ogre Chieftain hits me a zillion times until I am dead. No chance to react. Really seems like a bug.

Latest nightlies 4.1.0-20-g36595ad2

http://angband.oook.cz/ladder-show.php?id=21074&ok
OK, so ogre chieftains are at +10 speed, and hit 4 times per turn for 3d8; a fast one could conceivably get 12 blows. Your last messages were:
Code:
> The ogre chieftain hits you (9).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The ogre chieftain hits you (13).
> *** LOW HITPOINT WARNING! ***
> The ogre chieftain misses you.
> The ogre chieftain hits you (13).
> *** LOW HITPOINT WARNING! ***
> The ogre chieftain hits you (9).
> *** LOW HITPOINT WARNING! ***
> You see a Ring of Free Action.
> The ogre chieftain hits you (8).
> *** LOW HITPOINT WARNING! ***
> The ogre chieftain hits you (12).
> You die.
That's 7 blows, one of which missed, for a total damage of 64, which doesn't look like even 12 would be enough to kill you.

But there's something else - the "You see a Ring of Free Action" line. That looks like the message you get for standing still for a turn. Is it possible you did that?

In any case, if you still have a savefile I can look through it to see if there's anything odd.
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Old September 3, 2017, 09:18   #188
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No savefile. I pressed space to clear the messages. I suspect either that became rest or I fumblefingered a .
(Rougelike keyset)
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Old September 6, 2017, 11:26   #189
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Seems that it's been the case forever: Quaker, Master of Earth casts acid bolts and balls, yet the only element he doesn't resist is acid. It's the same for regular earth elementals too.
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Old September 6, 2017, 19:48   #190
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do you want bugs for the latest nightly as well? i think it's a carry-over anyway.

here is the link to the whole package (still haven't figured out what randart file to attach) https://drive.google.com/open?id=0B9...XQ0MTVUelhDSnM

if you try to sell the dagger i'm wielding, you'll get 25.000 gold for it; it's a basic dagger of slay giant, worth 1.000 gold. you can even sell it and buy it back, and keep the change.

this has been happening for a while, since before 4.1.0 i believe. sometime after runes were introduced.
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