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Old September 8, 2017, 03:30   #191
passer_by
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Mac OS X, I started a game and enabled full screen with Window > Enter Full Screen, then quit with ^X.

When I restarted the game it started in the default-size window but the title screen was incorrectly centred (offset to the bottom right, as if it were being centred for the full screen). Similarly, the main map area appeared blank immediately after loading because @ was off screen to the bottom right (this fixed itself as soon as I resized the window).
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Old September 8, 2017, 23:08   #192
kandrc
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In g36595ad:

My @ has all resists except light (which includes rBlind). He has ESP, but no see invis.

Attached image shows @ is pounding on a bone golem. Nearby master vamp summons darkness, and then @ is blind. Save and restore of the game restored @'s vision.
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Old September 9, 2017, 02:16   #193
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Quote:
Originally Posted by kandrc View Post
In g36595ad:

My @ has all resists except light (which includes rBlind). He has ESP, but no see invis.

Attached image shows @ is pounding on a bone golem. Nearby master vamp summons darkness, and then @ is blind. Save and restore of the game restored @'s vision.
That's really odd. I've filed it as a bug.
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Old September 9, 2017, 08:24   #194
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New builds now available for Windows and macOS (nightlies page is currently having some issues). Changes are
  • Fix to off-by-one error which was preventing the last object of a given type ever being a randart - most notably arkenstones, but also mattocks, ethereal cloaks, etc
  • Improvements (I hope) to pathfinding. I have taken PowerWyrm's analysis into consideration, but my changes aren't precisely the suggested ones. Feedback from PowerWyrm or anyone else very welcome.
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Old September 9, 2017, 11:53   #195
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had another sell price bug. a ring of resist fire & cold selling for 15.000 before ID.
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Old September 9, 2017, 17:02   #196
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Quote:
Originally Posted by kandrc View Post
In g36595ad:

My @ has all resists except light (which includes rBlind). He has ESP, but no see invis.

Attached image shows @ is pounding on a bone golem. Nearby master vamp summons darkness, and then @ is blind. Save and restore of the game restored @'s vision.
Were you actually blind, or just surrounded by dark squares that hid the monsters? I've had strange dark squares appear that hide monsters even within light radius, though I'm not sure whether they still do that with ESP.
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Last edited by Sideways; September 9, 2017 at 17:12.
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Old September 9, 2017, 19:03   #197
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Quote:
Originally Posted by Sideways View Post
The priest prayer Sense invisible has a lower-case i; it should have an upper-case I to be consistent with every other prayer and spell.

Also, in quiver-related prompts (like "fire which ammunition?") the text says "Quiver: a-c" but the slots involved are actually 0, 1 and 2; so either the text should say "Quiver: 0-2" or letters should be allowed as substitutes for digits.

(Yes, finding trivial things to complain about when everybody else is reporting serious bugs is my specialty )
I have a couple of trivial complaints along very much the same lines ...

1. The "remove which curse?" prompt should label the curse slots a), b), etc. so that, like every other prompt, you can select the curse with a keyboard letter rather than the arrow keys.

2. It would be more in keeping with Angband UX style for the curses to be referred to as, for example, "Curse of Treacherous Weapon" (note capitalization) instead of "treacherous weapon curse".
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Old September 10, 2017, 00:46   #198
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In my 4.1.0 savefile the Black Market is selling a Ring of Strength which is not fully identified — pval is not shown, and 'x' tells me "You do not know the full extent of this item's powers". There appears to be no way of determining the pval of the ring without buying it.

Or is this a new feature of the Black Market?

Last edited by passer_by; September 12, 2017 at 03:59.
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Old September 10, 2017, 01:01   #199
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Quote:
Originally Posted by Sideways View Post
Were you actually blind, or just surrounded by dark squares that hid the monsters? I've had strange dark squares appear that hide monsters even within light radius, though I'm not sure whether they still do that with ESP.
Not clear. I never get a "You can't see" message, but everything else in LoS was ESP visible. Regardless, I had multiple sources of permanent light but couldn't see the monster in the cell adjacent to me.
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Old September 10, 2017, 02:38   #200
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In the current build, 4.1.0 and one of the recent build (subsets?), I cannot get sound to work, it last worked for me in 4.0.5 when it was setup under the xtra folder. Does anyone know a fix for this?

Although I do not have a lot of time because of work, I have been making some sound effects for roguelikes, especially dcss/nethack and would like to gradually put together a common sound pack for those plus angband, and as a gamer in general, I enjoy audio cues when playing quickly because a sound can provide information faster than reading a message in some cases.
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