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Old February 9, 2018, 13:23   #21
PowerWyrm
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Originally Posted by Tibarius View Post
What are the benefits of stunning Morgoth (a monster)? Just not moving anymore, or does the monster indeed do nothing anymore (no spells either)?
It's not that extreme, but the effects are quite noticeable:
- 25% less hit chance
- 25% less damage
- 10% chance of missing a turn
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Old February 10, 2018, 02:45   #22
Ingwe Ingweron
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Originally Posted by PowerWyrm View Post
It's not that extreme, but the effects are quite noticeable:
- 25% less hit chance
- 25% less damage
- 10% chance of missing a turn
Thanks for these exact numbers, I knew it was significant (and I agree, overpowered) since the last changes to stunning, sleeping, holding, etc., but never realized just how significant. I'd taken to carrying around every wand of stunning I could find, even though folks on Angband.live made fun of it.
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Old February 11, 2018, 04:31   #23
grumbleguts
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Originally Posted by PowerWyrm View Post
The Morgoth fight is actually trivial in the 4.1 version... if you remember that he's susceptible to stunning.
Interestingly I read in this very thread, after I posted, something I have never known about the game, morgoth heals if you have staves with charges. This has been the problem all along, (in terms of my not being able to kill him), I had several staves of teleportation rather than phase door scrolls. He kept healing because of my own equipment.
I dropped them at home, grabbed a stash of *healing* and life potions (I'd been collecting from levels 97 98 and 99 for ages) Took down 7 mass banishment scrolls 33 *healing* and 19 life potions, and it wasn't that difficult.

Was playing as a human warrior (I know pretty vanilla). Have a decent set of weapons and armor

Equipped with doomcaller, dor lomin, Dwarven power scale mail (+34) <+1,+2,+4>, vilya, narya (carrying nenya for coldies), carlammas, thrain, thingol, anarion, cammmithrin, steel shod boots of speed +11 armour +10 speed. At home a bunch of artifacts such as calris, and two +15 rings of damage, and +17 speed ring and +15 speed ring. So I was suped up to take him on.

On another note first time I have ever used doomcaller, what a weapon! Loving it.

Now for the first time I am not going to put on Morgoth's helmet, so I can try on whatever apparel the dungeon will give me.

My main quest isn't to kill morgoth, it's to try and identify everything in the game. After killing morgoth and moving away from the region of rubble the first room I come to holds 2 moist mushrooms. (Turned out to be purging) I think that is everything identified. Now to find every artifact.

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Old February 11, 2018, 04:49   #24
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Originally Posted by grumbleguts View Post
My main quest isn't to kill morgoth, it's to try and identify everything in the game. After killing morgoth and moving away from the region of rubble the first room I come to holds 2 moist mushrooms. (Turned out to be purging) I think that is everything identified. Now to find every artifact.

Excellent - always nice to see a variety of objectives
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Old February 11, 2018, 05:39   #25
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Excellent - always nice to see a variety of objectives
Yeah when I first came across the new id'ing mechanisms, I wasn't a fan, because I like finding everything, and simply carting around a bunch of id scrolls, meant not having to eat/drink everything etc. The thing that really threw me was not having id scrolls in town. (of course this severely advantages book carriers in this quest) but later on id rune scrolls start showing up with incredible regularity, so it ended up meaning finding (??) items became more difficult than finding the scrolls needed to identify them.

Also turns out there are still Brown, Copper speckled, gloopy green and purple potions to go. Can't think what they would be, 'cause I'm pretty sure I have everything I have ever seen in the game since 1993 when I started playing. (played nethack before that). Same is true for "abono lacrono" and "crum pro" scrolls. Everything else ticked off though.

For the potions I'm pretty sure death and detonations have been taken out of the game due to you havingn to sample them to identify... would that be right?
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Old February 11, 2018, 06:27   #26
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Excellent - always nice to see a variety of objectives
My goals are not only to kill Morgoth, but every unique monster. Preferably before taking on Sauron and Morgoth. I don't consider it a win without killing all the uniques.
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Old February 11, 2018, 06:43   #27
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My goals are not only to kill Morgoth, but every unique monster. Preferably before taking on Sauron and Morgoth. I don't consider it a win without killing all the uniques.
Agreed, and my character had already done that, aside from farmer maggot of course, I always leave him alive, so much more satisfying stealing his mushrooms at 5100'
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Old February 11, 2018, 06:56   #28
Ingwe Ingweron
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Agreed, and my character had already done that, aside from farmer maggot of course, I always leave him alive, so much more satisfying stealing his mushrooms at 5100'
Then again, you have to wait for Christmas Eve and Christmas Day to get Father Christmas. That one unique that only appears then.
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Old February 11, 2018, 06:57   #29
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For the potions I'm pretty sure death and detonations have been taken out of the game due to you having to sample them to identify... would that be right?
Yes, correct.
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Old February 11, 2018, 07:21   #30
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Yes, correct.
Do they still show up as unidentified potions though?
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