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Old January 13, 2022, 22:13   #31
Nick
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Quote:
Originally Posted by Quirk View Post
Yup. Also the automaton, and Amiga support. I think there are a few flags in the Windows support also but it's been some months since I last had to wrestle with them.
Front end support I'm hoping will be almost free, due to all the work that has been put into it for Angband (mainly not by me, and mainly recently by backwardsEric).

I was wondering about the automaton. Does it work in any sense?
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Old January 14, 2022, 03:54   #32
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Originally Posted by Nick View Post
Front end support I'm hoping will be almost free, due to all the work that has been put into it for Angband (mainly not by me, and mainly recently by backwardsEric).

I was wondering about the automaton. Does it work in any sense?
I didn't test it very thoroughly but my impression was that it had never been adapted to Sil at all. I ripped it out of Sil-Q.
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Old January 14, 2022, 08:24   #33
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There's this cryptic thread about the automaton by half. Seems he did make it for sil but it's extremely basic.
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Old January 14, 2022, 12:55   #34
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Welp, this is what I get for not having looked at it for a few years. I'm way off base. There's a giant comment at the top of the file even that it's designed for Sil specifically...

However, yes, it is very simple. It doesn't deal with abilities, or item flags, or consumables, or running out of inventory space, or many more things. It is however capable of wandering around, finding a bow and arrows, and shooting enemies, which is somewhat cool. It

It might be possible to repurpose some bits of this to copy some of the functionality Brogue has around automatically going to the nearest down stairs and stopping if an enemy is sighted, which is rather nice as a UI feature.

More validly "unused" elements would be things like RBE_LOSE_MANA, RBE_UN_POWER, RBM_SPORE etc.

Last edited by Quirk; January 14, 2022 at 13:09.
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