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 February 25, 2015, 00:21 #1 debo Veteran     Join Date: Oct 2011 Location: Toronto, Canada Posts: 2,327 Fun with Anydice I'm guessing most people here have heard of anydice before, but if you haven't it's super fun! I had a pseudo-sil-combat simulator up and running in like 2 mins: http://anydice.com/program/5558 __________________ Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
 February 25, 2015, 13:52 #2 Arseface Rookie   Join Date: Jul 2014 Posts: 12 This would be really useful if I could figure out how to work it :P I'm working on a board game and I can't seem to figure out how to get the kind of odds I want. I'm trying to count the number of dice over another roll and it won't let me use dice in conditionals.
 February 26, 2015, 00:25 #3 Serephina Rookie   Join Date: Dec 2014 Posts: 18 Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.
July 22, 2016, 09:49   #4
seraph
Apprentice

Join Date: Jan 2016
Posts: 72
Quote:
 Originally Posted by Serephina Cute, but minor error in that if you whiff the attack, the algorithm still continues to calculate damage as if it was a normal hit.
fixed? changing the protection value is wonky. you have to change the second "result field"

edit: cleaned it up bit

Last edited by seraph; August 22, 2016 at 21:54.

 August 17, 2016, 11:53 #5 seraph Apprentice   Join Date: Jan 2016 Posts: 72 two questions: does anyone know how to effectively input a non-integer weapon weight (currently it rounds down)? i made a riposte function. but it has the old problem of calculating a miss as a hit. more specifically, the new function result replaces the old one. how do i get the functions to have different results? edit: just noticed that both hits are calculated using the same rolls. i can fix that but it won't be very clean. edit2: okay i think i fixed it. edit3: so i chatted with the creator. non-integer variables don't work. Last edited by seraph; August 23, 2016 at 06:13.
 May 3, 2017, 05:03 #6 seraph Apprentice   Join Date: Jan 2016 Posts: 72 so during a recent run i was wondering if i should take poison resistance. i plugged in the stats for a were-wolf attack against my current set-up: with poison resistance without poison resistance cuts the average damage to almost a quarter. and the damage dice only get bigger from there.
 June 10, 2017, 21:53 #7 thomasd3 Scout   Join Date: Jun 2017 Posts: 39 what would be cool would be to compare 2 graphs. How does 3d4 compare with 2d6 for example.
June 10, 2017, 22:46   #8
tumbleweed

Join Date: May 2015
Posts: 112
Quote:
 Originally Posted by thomasd3 How does 3d4 compare with 2d6 for example.
Just have it graph the difference.
Code:
`output 3d4 - 2d6`

June 10, 2017, 22:51   #9
thomasd3
Scout

Join Date: Jun 2017
Posts: 39
Quote:
 Originally Posted by tumbleweed Just have it graph the difference. Code: `output 3d4 - 2d6`
Very cool! thanks!

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