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Old October 12, 2017, 18:56   #31
Quirk
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Have come up with a tweak for blunt weapons I think I like.

Blunt weapon damage is imperfectly absorbed by armour. 1/4 of it gets through.

This is better than Sharpness where you wouldn't have made any impact against the original armour roll. However, blunt weapons retain low damage to compensate.
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Old October 15, 2017, 03:19   #32
Bucephalus
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(Quirk) - It's called "Immortal Courage" - I dislike the name somewhat and if anyone has a better name I'll use it.

(Infinitum) Implacable? Defiance? Relentlessness? Resolve?

"Defiance", IMO. Defiance of death, Morgoth, his attendant minions, the futility of your mission, &c.

Infinitum, you beat me to it. I second.
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Old October 15, 2017, 17:17   #33
Quirk
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Quote:
Originally Posted by Bucephalus View Post
(Quirk) - It's called "Immortal Courage" - I dislike the name somewhat and if anyone has a better name I'll use it.

(Infinitum) Implacable? Defiance? Relentlessness? Resolve?

"Defiance", IMO. Defiance of death, Morgoth, his attendant minions, the futility of your mission, &c.

Infinitum, you beat me to it. I second.
Defiance it is.

Pulled in mpa-sil screen centering, removed deathblades, added a couple of new uniques (orcs slain in the Fall of Gondolin), swapped Careful Shot for a new skill - Rout - gain +5 Dex when aiming at a fleeing enemy, boosted Song of Este a little as a temporary fix.

Still want to rework Smashing Blow but we're headed into a new release.

EDIT:
And released.
https://github.com/sil-quirk/sil-q/r.../tag/v1.3.1-q2

Last edited by Quirk; October 15, 2017 at 17:38.
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Old October 15, 2017, 22:55   #34
Pete Mack
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I guess Feanor had the 'Defiance' skill?
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Old October 16, 2017, 19:23   #35
wobbly
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There's a weird little exploit I found in that the inscription !a (prompt before attacking) I use on pacifists actually prompts for invisible monsters.

(also Nick if you read this you may want to check for V as well, never tried it there)
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Old October 16, 2017, 20:32   #36
seraph
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Quote:
Originally Posted by Quirk View Post
Have come up with a tweak for blunt weapons I think I like.

Blunt weapon damage is imperfectly absorbed by armour. 1/4 of it gets through.

This is better than Sharpness where you wouldn't have made any impact against the original armour roll. However, blunt weapons retain low damage to compensate.
sorry if this is painfully obvious; how is the bonus damage calculated?
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Old October 16, 2017, 21:43   #37
Quirk
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Quote:
Originally Posted by wobbly View Post
There's a weird little exploit I found in that the inscription !a (prompt before attacking) I use on pacifists actually prompts for invisible monsters.

(also Nick if you read this you may want to check for V as well, never tried it there)
This is very cute. I don't think this is new, but I'll put it on my to fix list.
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Old October 16, 2017, 21:49   #38
Quirk
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Quote:
Originally Posted by seraph View Post
sorry if this is painfully obvious; how is the bonus damage calculated?
Sorry if I was unclear.

So of the damage that would be "absorbed", 1/4 of it actually gets reapplied as bonus damage. This only applies to damage you dealt that would normally be swallowed by the armour.

If you roll 12 damage, against 8 armour, 1/4 of that armour doesn't work as it should against blunt weaponry. 8/4 is 2, so your final damage is:
4 damage (12 - 8) plus
2 damage (8 / 4)
=> 6 damage

Or, alternatively, if you roll 7 damage against 5 armour, 1/4 of that absorbed damage is reapplied for:
2 damage (7 - 5) plus
1 damage (5 / 4)
=> 3 damage

Or if you didn't manage to bypass the armour at all - 10 damage against 12 armour:
2 damage (10 / 4)
=> 2 damage

Hope this helps.
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Old October 16, 2017, 22:15   #39
Pete Mack
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So blunt weapons are the way to go againat serpents?
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Old October 16, 2017, 23:02   #40
Quirk
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Originally Posted by Pete Mack View Post
So blunt weapons are the way to go againat serpents?
They guarantee damage and hence eventual death. So yeah, they are a good option to have. Warhammers particularly are competive now, quarterstaves decent in the first couple of levels. Sceptres might be a bit weak without specials still but at least they will get some damage through eventually even if you can't properly breach the armour.
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