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Old October 9, 2017, 15:30   #381
Derakon
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Quote:
Originally Posted by PowerWyrm View Post
I think this has already been reported, but when blind, @ can distinguish between "something does something" and "someone does something".
Now I'm picturing all the verbal monsters yelling "I am not a number! I am a free man!" as they do things.
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Old October 9, 2017, 15:30   #382
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rd_monster() has "struct chunk *c" parameter, yet the call to mon_create_mimicked_object() uses "cave". Probably not the only case.
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Old October 9, 2017, 19:03   #383
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Town is always the same in every new game.
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Old October 9, 2017, 21:18   #384
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Quote:
Originally Posted by PowerWyrm View Post
I think this has already been reported, but when blind, @ can distinguish between "something does something" and "someone does something".
Yes, this is #2029.

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Originally Posted by PowerWyrm View Post
rd_monster() has "struct chunk *c" parameter, yet the call to mon_create_mimicked_object() uses "cave". Probably not the only case.
Thanks.

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Town is always the same in every new game.
If started from the same savefile, currently yes. Will be fixed soon.
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Old October 10, 2017, 01:23   #385
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Blessed egos and artifacts shouldn't be cursed. Also SLAY weapons shouldn't summon monsters of the slay type. (Found a lovely HA BoC that with Siren and Summon Demon curse. This makes little sense.)
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Old October 10, 2017, 08:44   #386
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Blessed egos and artifacts shouldn't be cursed. Also SLAY weapons shouldn't summon monsters of the slay type. (Found a lovely HA BoC that with Siren and Summon Demon curse. This makes little sense.)
Nah... these are the souls of the demons you slew with your sword that come back to haunt you
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Old October 10, 2017, 15:33   #387
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Blessed egos and artifacts shouldn't be cursed. Also SLAY weapons shouldn't summon monsters of the slay type. (Found a lovely HA BoC that with Siren and Summon Demon curse. This makes little sense.)
Wow -- sounds like the infinite XP machine...
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Old October 10, 2017, 15:52   #388
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The summon demon curse activates sufficiently rarely that it doesn't work as an EXP booster (and Greater Balrogs really aren't worth killing.) But yeah, it is kind of a weird combination. There just are very few situations where a single demon is any kind of threat, this late in the game.
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Old October 10, 2017, 22:56   #389
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objects don't stack correctly angband-4.1.0-46-g70f6f76d

i have a stack of 40 CCW and a stack of 28 CCW. i walk over a stack of 4 CCW and these get placed in a new stack, so i have:
40 CCW
38 CCW
4 CCW

if i drop the 4, and pick them up again, this repeats. if i drop 2 from the stack of 4, nothing happes (40, 38, 2). if i drop 2 and 2 and then walk over it, i get the correct stack of 40, 40, 2.
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Old October 10, 2017, 23:21   #390
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That does seem like a legit bug, but are you actually running around with 80 CCW in your pack? O_o
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