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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
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Donated: $60
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FAangband 0.3.6
FAangband 0.3.6 is now available from the usual place, as source, or compiled for windows, WinCE and OSX (no NDS port yet).
This is an unusual release, though - Psi is responsible for this one. After putting up with my ignorance of what it's like to play the endgame for some time, he finally started making tweaks, and this is the result. The big changes to my eye are:
Full change list: NPP style shafts replace the old double stairs Automatic pseudo happens on wielding Weak pseudo now detects {average} items Monsters that hit you when you are hidden (superstealth) will now target that grid until you move Enhanced dice for weapons are more variable New damage dice on ammo. Archery should be better in the early game and less powerful at the end Brand and slay multipliers on ammo have been reduced New ammo egos: 'of the Noldor' (combines and replaces Hurt Orc, Hurt Troll, Hurt Giant), *Hurt* Evil, Holy Might (slay evil, demon, undead) New shield ego 'of Preservation' (at a minimum sustains STR, DEX, CON and has a selection of resists) Reworked weapon ego 'of Angband' (can now potentially be a good weapon - at a physical price) Reworked weapon ego 'of Nogrod' (will now have more dice, be lighter and also give a bonus to strength) Great Axes are now 4d5 rather than 5d4 (marginally better criticals, but enhanced dice versions will be much better) Potions of Death and Ruination are a lot less likely to ruin your game Crowns of Lordliness now get a bonus power Multiple resists slightly more common on extra resist items (elvenkinds etc) Wands and rods of Teleport Away and Staves of Banish Evil are now considered good items Perception rods are much more common The three sustain rings have been replaced by rings of physical endurance and mental strength Rings of Light and Dark have been replaced by Rings of the Dawn, which also give blindness resistance Eregion rings now have power + resistance(s) Rings of Speed have a slightly better chance of a higher pval Rings of <Element> now apply a (weaker) brand to your melee attacks in addition to their old properties Dragon armour now gets a DL weighted speed bonus (1-5), quicker recharge and can be Dwarven or Resistance ego The breath activation is now based on player level and is potentially a lot more powerful New item from V: Amulet of Trickery (max pval +3) Rebalanced how various objects, egos and artifacts affect the level feeling Throwing hammers and axes are no longer considered powerful base objects for randarts (their dice are rubbish) Randart Dragon armour will be slightly better Powerful randarts are less likely to aggravate The enhance dice code for randart weapons has been improved. It is now more likely to generate extra damage dice rather than spiralling dice sides. Randarts are more likely to get speed boosts Randarts are less rare (no point in generating random content if you can't find it!) except... Randart jewelry is rarer and power rings rarer still Randart shields can now get immunities Many other tweaks and bugfixes to randarts! Ents can now walk easily through trees Ents now get superstealth when on tree grids rather than on Forest levels Rangers now get strong pseudo - same as rogues and assassins Great launcher speed and rapid fire now give less bonus shots Paladins have faster pseudo Runes of Protection are easier for monsters to break Morgoth casts teleport to Morgoth is faster More artifacts have speed bonuses Nearly all the equivalent artifacts with speed in Vanilla now have speed bonuses and... Razorback gets +10 speed Bladeturner gets +5 speed Cubragol now fires (weaker) branded bolts rather than having a branding activation Belthronding has a (weaker) slay evil Bregor has a (weaker) slay animals Several artifacts have bigger dice Firestar (3d6) Eonwe (4d7) Dramborleg (5d5) Several artifacts have been tweaked Holhenneth has rConf Carlammas has rNether Angrist is less rare Elessar gets combat bonuses Stone of Lore grants ID on pickup Chain Mail (Dwarven) of the Mormegil is now [19,+15] - in line with AC boost from Dwarven ego armour New artifact: The Amulet of Denethor (formerly Faramir in OAngband) New artifact: The Small Metal Shield of Khazad-Dum (formerly Thorin in OAngband) New artifact: The Spear of Boldog New artifact set: Mablung's Items *Big* enhancements to all existing artifact sets. Bug fixes: Artifact set item resistances now work properly on reloading the game Artifact set item immunities now provide immunity Greater vault, Snake Maze is no longer considered an interesting room OoD monsters were not included in level feelings unless you were cheating (!?) Various bug fixes from Nick's enhancements to OAngband Buttons no longer vanish after changing name from 'C' screen
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#2 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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Hurrah - this sounds like fun - right, it's download time...
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#3 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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So, does the complainer have some new quotes?
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#4 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
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Not yet - I'll have to pay him some attention for 040.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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I can see it now... the complainer whines that there hasn't been enough whining lately.
Cool! You made a prediction long ago that one day you could kill the complainer and not see any repeat whines... I think I came awfully close today.
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#6 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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The 3.6 source distribution is really massive--6.5MB. Most of it is various binary objects in the src directory, apparently related to nds. Are they necessary?
There are also a couple main~.nib directories in osx, which are not useful (oops). (They are backup data for OSX Integration Builder.) Also, there are still a lot of bmp files in lib/xtra/graf; these are really huge compared to png. Is the windows port still unable to use png files? I know png is supported in windows now. EDIT: Also, the various Makefile.osx files need -DHAVE_FCNTL_H added to CFLAGS to get rid of some really annoying diagnostics. Last edited by Pete Mack; February 9, 2009 at 07:42. |
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#7 | ||||
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Quote:
Quote:
Quote:
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#8 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,769
Donated: $40
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OK, I got things to compile, sort of, using Makefile.osx-ppc (which really should be Makefile.osx-native.) Using Makefile.osx-ub, I get a weird link error:
ld: library not found for -lcrt1.10.5.o Unfortunately, with the native compile there are massive missing symbols. The following files are missing from the object file list: ui.o z-files.o randname.o Additionally, the file osx/Angband.icns has been renamed FAAngband.icns EDIT: BTW the new V makefile model is infinitely cleaner than what you are using. If you switch over, you will never have to maintain individual OS makefiles again (knock on wood.) Last edited by Pete Mack; February 9, 2009 at 08:11. |
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#9 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
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I'm planning to look into all the Vanilla improvements for 0.4.0. Thanks for the feedback - much appreciated.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 |
Swordsman
Join Date: Apr 2007
Location: Deepest, darkest Yorkshire...
Posts: 283
Donated: $20
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One minor glitch - it's still not possible to access slots '2' and '4' in the quiver (as in 0.3.4)...
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Thread | Thread Starter | Forum | Replies | Last Post |
FAangband 0.3.4 | Nick | Variants | 121 | August 7, 2008 11:32 |
FAangband 0.3.3 | Nick | Variants | 49 | May 17, 2008 19:49 |
FAangband 0.3.2 | Nick | Variants | 14 | March 4, 2008 23:07 |
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