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#1 |
Adept
Join Date: Aug 2007
Posts: 117
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Feature Request: Optionally persistent dungeon levels
Some say this is not *band like, but some *bands (Entro/Heng) have this.
I love to explore the levels of a dungeon and learn to know them - getting always new levels is irritating and frustrating. For me at least ![]() It also is the one and only thing i liked at Nethack and consorts ... why not dig this water away? Currently there does no *band seem to exist that is still maintained and worked on that offers persistent levels. The right moment to include them in Vanilla ![]() |
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#2 |
Veteran
Join Date: Apr 2007
Posts: 1,951
Donated: $40
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#3 |
Angband Devteam member
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Sorry buddy, but I think it's time you got the message. Angband does not have persistent levels. Never has, never will. If you want persistent levels, you need a different game.
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#4 |
Adept
Join Date: Aug 2007
Posts: 117
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Sad thing, takkaria :-(
Of course i understand that Vanilla is conservative in getting additional options from variants. *sob* Needed to try ![]() Now a comment to that nice reply from Magnat: Magnat, great to hear that from you! You DID read that Hengband and Entroband have it? Thanx for your valuable comment! I love that ... |
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#5 |
Adept
Join Date: May 2007
Posts: 114
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But we're talking about Angband here. Aaaaaaand, guess what? Hengband/Entroband != Angband. Hence: different game.
Also, I'm no coder, but for someone who knows what he's doing, making persistent levels shouldn't take more than 2M turns. You could name your variant PermAngband or sth.
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#6 |
Adept
Join Date: Aug 2007
Posts: 117
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Then i am sorry - for me all *bands are ONE game, just different variants, and so i understood you wrong.
Sorry! Maybe my other reply to you was more also a bit too agressive because of that ... ![]() ![]() I have no idea how much work it would be to implement presistend levels, but it would be not enough reason to start my own variant ![]() |
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#7 | ||
Angband Devteam member
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Quote:
Quote:
Thanks, CC |
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