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#11 | |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Quote:
I didn't set anything on purpose, but maybe the default was different when I started this savefile. |
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#12 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Everything seems to look normal. When I press "m" it correctly brings up the list of books I have. But when I press "b" nothing happens unless I press it about 10 times and then it tries to cast some spell and asks for a direction. I have uninscribed the books too, but it didn't fix anything.
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#13 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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Even though I don't personally like it, I really think you need to go with game turns as the measure of time. Yes, it does mean that the winner is likely to be the character that finds some early boots-of-speed. But resting is a choice, and it needs to have pluses and minuses: the plus being that you get your HP and SP back, the minus being that it takes time. Using player turns largely eliminates the minus of resting, meaning you'll rest after everything, and come to (nearly) every encounter at full strength. Perhaps some hideous compromise, like playerTurns + ((gameTurns - playerTurns)/10) [i.e. count resting at 1/10]. But time is time, and the race goes to the person who crosses the finish line in the least time, not the one that uses the fewest steps to get there.
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#14 |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Doesn't resting cost player turns?
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A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe A/FA W H- D c-- !f PV+++ s? d P++ M+ C- S+ I- !So B ac++ GHB? SQ? !RQ V F: |
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#15 | |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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Quote:
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#16 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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#17 | |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Quote:
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#18 |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Player turns appears to count actions that use any energy. I wish it simply counted total energy. Just p_ptr->player_turn += p_ptr->energy_use; instead of p_ptr->player_turn++; would make things sensible.
It might be wise to buy extra ammo and try to avoid picking up what you shot. Every pickup costs you a full extra turn even though it uses 1/10 the energy of a turn. Also, you are charged 1 turn for each shot even when shooting multiple times per turn. There must be a couple more places partial energy use comes in, but that's what comes to mind. |
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#19 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,480
Donated: $60
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OK, XP/player turns it is for this comp. Let's see if that seems sensible.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#20 | |
Prophet
Join Date: Mar 2008
Posts: 2,750
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Quote:
Unlikely, I admit, but how your problem can be savefile-specific is baffling. |
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