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#1 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
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FAangband 1.2
FAangband 1.2 is now available from the usual place. Thanks as always to pav for hosting, to LostTemplar and AnonymousHero for improvements to 1.1.x, and to the Angband devteam for providing the huge amount of code I have stolen from them.
This is an unusual release - there is very little gameplay change. The main changes are in bringing the codebase and user interface in line with Angband 3.2.0. Moreover, some things are probably broken, and there is no NDS or WinCE port at this point. And this sort of thing is going to continue - the 1.2.x series will consist of bugfixes, plus further progression of the code until it catches up with current Vanilla. The cool stuff promised in this thread will likely appear in 1.3. Updating a live character from pre-1.2 is not possible; if you load an old file, it will load your monster and object memory, kill your character and start the birth process. Also the options have been completely reorganised, so anyone playing should check all options during the birth process. So that's the bad news. The good news is that
I'll also be updating AngbandBase, and writing a guide for maintainers about how to adapt their variant to it. The big advantage of that is portability - the main* files for V3.2 and FA1.2 are identical, so any variant based on AngbandBase is automatically ported to all the platforms that V is. So I would greatly appreciate feedback on this release. I know there are bugs (although any I know about in the release are cosmetic), but they should be ironed out over the course of the 1.2.x's. Also, Eddie, there's a disconnected stairs option now ![]()
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#2 |
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Bugs so far:
Additions to this list welcomed.
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#3 |
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Fixed in development: grass issue, OSX port (there are still some graphics issues, but I think those are across all ports, and it's just pref files need updating), ID issues (probably).
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#4 |
Knight
Join Date: Aug 2009
Posts: 670
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Stats displayed wrongly on 'C' screen.
No trowing damage displayed by 'I'. |
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#5 | |
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Join Date: Apr 2007
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Quote:
Note also that development has now really moved from Launchpad to github. Anyone who is interested in contributing should feel free to make a fork, and I can pull in changes.
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#6 |
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I can't see anything wrong here. What are you seeing?
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#7 |
Knight
Join Date: Aug 2009
Posts: 670
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My HE warrior got 18/130 str at start.
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#8 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
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Ohhh. Something's wrong there.
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#9 |
Swordsman
Join Date: Jun 2010
Posts: 309
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Hmm, I just started a dark-elf necromancer, with no_selling, and she started with no inventory, no equipment, and no gold. This may be challenging at first...
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#10 | |
Vanilla maintainer
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Quote:
![]() I'm working on the birth process, but it's not there yet.
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Thread | Thread Starter | Forum | Replies | Last Post |
Towards FAangband 1.2 | Nick | Variants | 54 | March 17, 2011 18:39 |
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