Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old May 24, 2011, 16:15   #1
jens
Swordsman
 
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
jens is on a distinguished road
Healing is too easily come by in the early game

!Cure Light Wounds
- These potions are found in abundance, and they heal quite a lot (20 hp) for the early game -> Making the early game way too easy. Since CLW is only used in the early game it has basically increased from 15 -> 20 hp, which is a big increase...
- Suggestion: decrease the frequency and potency of the early healing potions.

The healing part of the early potions used to be:
!CLW (15% | 15 hp), currently: 20
!CSW (20% | 25 hp), currently: 40
!CCW (25% | 30 hp), currently: 60

Suggestions:

Change healing power from -> to -> (and since random is more fun):
!CLW 20 -> 15 -> 6d4
!CSW 40 -> 30 -> 10d5
!CCW 60 -> 60 -> 15d7

Change allocation from -> to
!CLW
A:100:1 to 15 => A:80:1 to 15
M:100:2d3 => M:90:2d3

!CSW
A:100:4 to 40 => A:80:4 to 40
M:85:2d3 => M:80:2d3

!CCW
A:100:12 to 100 => A:80:12 to 100
M:75:2d3 => M:70:2d3
jens is offline   Reply With Quote
Old May 24, 2011, 16:23   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 9,022
Derakon is on a distinguished road
I have noticed that since C*W potions started showing up in stacks, I've had to make many fewer trips to the alchemist to restock. Typically I only need to buy more if I got into a fight I really shouldn't have which drained my supply; incidental use to cure status ailments or deal with minor surprises is easily replenished by the dungeon. Which, IMO, is good.

As for healing amount, I'm not a huge fan of random heals and don't have a good feel for how much healing is too much. I don't use CLW much at all since it's so quickly eclipsed by CSW.
Derakon is offline   Reply With Quote
Old May 24, 2011, 16:46   #3
jens
Swordsman
 
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
jens is on a distinguished road
I prefer random in most situations :-) YMMV.

My main point is with CLW; yes soon eclipsed, but you are just about immortal the first dlvls because you have so much healing power. Realised this since I've just played a few games where I've had to restart because of bugs ;-)

I prefer a game where you occasionally run out of supplies, again YMMV. But notice that my suggested nerfs for allocations are quite small...
jens is offline   Reply With Quote
Old May 24, 2011, 20:31   #4
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by jens View Post
My main point is with CLW; yes soon eclipsed, but you are just about immortal the first dlvls because you have so much healing power.
I don't think I agree with you here. At low levels it doesn't matter if a potion heals 15hp or 20, if you have only enough hp to make it worth drinking one or two.

Perhaps they are a bit too common though - that can certainly be tweaked easily.
Magnate is offline   Reply With Quote
Old May 24, 2011, 21:31   #5
jens
Swordsman
 
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
jens is on a distinguished road
Quote:
Originally Posted by Magnate View Post
I don't think I agree with you here. At low levels it doesn't matter if a potion heals 15hp or 20, if you have only enough hp to make it worth drinking one or two.

Perhaps they are a bit too common though - that can certainly be tweaked easily.
When you are below 30 max hp, then it will not matter because either is good.

In the range of about 30 - 60 max hp, then it matters. You can go into fights over your head and just quaff your way through.

After 60 or so max hp it will start to matter less since better potions come along, and you will be needing better healing as well...

I had a recent start where it was only when I became surrounded on 4 sides and needed to quaff a potion every second turn that I lost the race. I had 20 !CLW when I started that fight, and that was after buying 3 at the store, walking through 4 dlvls, and using them liberally on the way.

I agree that the allocation is the bigger problem. An allocation of 100 and 100% chance of a 2d3 pile equals an allocation of 400. My nerf (80 & 90% chance of 2d3 pile) would bring that to equal an allocation of 288. This is quite a conservative nerf compared to how overabundant they are...

I also remember the other potions being quite abundant, so I see no problem nerfing their allocation a bit as well, though I admit my tweaks were mostly easthetical ;-)
jens is offline   Reply With Quote
Old May 24, 2011, 22:26   #6
Tobias
Adept
 
Tobias's Avatar
 
Join Date: Dec 2009
Posts: 172
Tobias is on a distinguished road
Considering all of those are sold at the store, i don't think allocation matters for those. It just moves the point where you have enough money to fully restock, and where you don't. It would have less impact then nosell.

I don't support nerfing the !CSW and !CCW. They are very much needed for low con characters. And being basically immortal for up to 99 Turns ( with 99 Potions ) is just a long death.

An Ironman player might think differently.
__________________
My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2
Tobias is offline   Reply With Quote
Old May 25, 2011, 01:50   #7
fizzix
Prophet
 
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
fizzix is on a distinguished road
I've floated the idea before of having potions of curing and healing be separate. So C*W potions would cure HP but not status ailments. You would need separate potions for that.
fizzix is offline   Reply With Quote
Old May 25, 2011, 03:06   #8
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Lots of good ideas here, I hope at least some of them garner serious consideration. Charging a few more GP for CLW/CSW wouldn't hurt anything either.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.
buzzkill is offline   Reply With Quote
Old May 25, 2011, 10:55   #9
jens
Swordsman
 
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
jens is on a distinguished road
What about adding a couple of mushrooms that are actually useful? Similar to the three !C*W, but without healing hp.

But hold of on removing them from CCW until the balance is right throughout the game...
jens is offline   Reply With Quote
Old May 25, 2011, 17:02   #10
scud
Swordsman
 
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
scud is on a distinguished road
Related: why are Mushrooms of Vigor (sic) most common in the first ten levels, and rare as rocking horse shit beyond that?
scud is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Rod of healing, not as useful as I expected. ulrichvonbek Vanilla 21 May 5, 2011 03:43
Paladins: Purifications & Healing ulrichvonbek Vanilla 4 April 10, 2011 15:26
Good early/mid game artifacts ulrichvonbek Vanilla 2 April 4, 2011 04:50
Looking for some early mid-game equipment advice Ayndin Vanilla 7 May 31, 2009 01:05
An analysis of healing in Angband andrewdoull Vanilla 2 August 6, 2007 10:17


All times are GMT +1. The time now is 14:16.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.