Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old August 11, 2010, 19:16   #1
ewert
Knight
 
Join Date: Jul 2009
Posts: 525
ewert is on a distinguished road
Post your top feature/option wish for Vanilla

Currently I am hard pressed to come up with anything other than:

Unlimited home space.

Yep, that's it. Randart games are so troublesome with limited home, for myself it detracts from the fun of kill-and-gather to have to junk so many maybe useful artifacts.

I'd love an option for it. Hell, put it in "cheat" options I don't care. I play with know full monster info anyways, as I start new savefiles so often the "noncheating" method of gathering a full monster knowledge doesn't work for me...
ewert is offline   Reply With Quote
Old August 11, 2010, 19:33   #2
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,504
Derakon is on a distinguished road
A rewrite into Python with a good object-oriented design. *ducks*

(But it'd be so awesome! Trivial extensibility! No mucking about with makefiles and minimal cross-platform compatibility issues! Heck, you could probably compress the actual code down by a factor of four while gaining ease-of-reading!)

More seriously, any other ideas I have are sufficiently oddball that they'd be variant-territory. For example, I'd like to see experimentation with slowing down the rate at which the player expects to take damage, with the counter effect that the player also can't recover as quickly and is much less able to avoid getting into big fights. So e.g. being surrounded by dragons wouldn't be an instant death sentence, but on the flipside you'd be more likely to find yourself surrounded by dragons. My thinking is that this would start with the following changes:

* Remove digging
* Remove natural regeneration
* Remove healing potions from the town (but heal the player fully when they return to town)
* Gaining experience heals the player
* Scatter healing fountains about the dungeon
* An individual monster's per-turn damage output is capped at, say, 10% of the player's max HP (by manipulating damage calculations, capping breath damage based on monster level, nerfing melee, etc.)
* Most monsters are generated as part of a "posse" of similar monsters (not the same type necessarily, but e.g. encountering a group of a Priest, an Enchantress, a Necromancer, and two Rangers)

The general thinking here is that most mid- to late-game fights in Angband are optimally-fought by the player manipulating terrain so that it's just him and the monster, and then they stand in each others' faces and try to deal damage faster than they take it. This isn't very interesting, in my opinion. What's more interesting is when the player has to handle a group of monsters, figure out what the best target to take down is, try to take out that target while dealing with other incoming attacks, and so on. Unfortunately this often isn't feasible in Angband because an individual monster is often capable of taking out more than 50% of the player's hitpoints in one action even if the player is otherwise well-equipped.

Another random thought I had was to make the stronger monster attacks two-turn things. So e.g. on turn 1 you'd get the message "The Great Storm Wyrm inhales...", and you'd know that if you don't move on that turn, next turn you'll be hit by the wyrm.

For Vanilla itself, though, mostly I'd like to see the game made harder again. And we have a great big meandering thread with ideas for that.
Derakon is offline   Reply With Quote
Old August 11, 2010, 19:47   #3
PowerDiver
Prophet
 
Join Date: Mar 2008
Posts: 2,712
PowerDiver is on a distinguished road
No selling.
PowerDiver is offline   Reply With Quote
Old August 11, 2010, 20:38   #4
nullfame
Adept
 
Join Date: Dec 2007
Posts: 165
nullfame is on a distinguished road
Player ghosts
Player artifacts
Random monsters option (say 5% of the set)
Reformat monster memory to be more usable
nullfame is offline   Reply With Quote
Old August 11, 2010, 20:47   #5
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,504
Derakon is on a distinguished road
Oh, I just thought of one.

Non-indexed monster.txt, object.txt, etc. I want to be able to insert records into the middle of the list without having to renumber everything. This would probably require a shift to using the monster's name as its unique key instead, which in turn would mean futzing with the identically-named novice adventurer solo/group monsters...no big loss.
Derakon is offline   Reply With Quote
Old August 11, 2010, 21:26   #6
AnonymousHero
Veteran
 
AnonymousHero's Avatar
 
Join Date: Jun 2007
Posts: 1,365
AnonymousHero is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Oh, I just thought of one.

Non-indexed monster.txt, object.txt, etc. I want to be able to insert records into the middle of the list without having to renumber everything. This would probably require a shift to using the monster's name as its unique key instead, which in turn would mean futzing with the identically-named novice adventurer solo/group monsters...no big loss.
Actually, you could just use a UUIDv4-type identifier. It's a (mostly) opaque hex string, but it's preferable to renumbering everything.
AnonymousHero is offline   Reply With Quote
Old August 11, 2010, 21:31   #7
ekolis
Knight
 
ekolis's Avatar
 
Join Date: Apr 2007
Location: Cincinnati, OH, USA
Age: 35
Posts: 911
ekolis is on a distinguished road
Send a message via AIM to ekolis Send a message via MSN to ekolis Send a message via Yahoo to ekolis
Monster 0xDEADBEEF4269 not found! Critical error! :P
__________________
You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!
ekolis is offline   Reply With Quote
Old August 11, 2010, 22:20   #8
miyazaki
Adept
 
miyazaki's Avatar
 
Join Date: Jan 2009
Location: BC, Canada
Age: 42
Posts: 227
miyazaki is on a distinguished road
Nerfed detection:

Baby red dragon, mature green dragon, ethereal drake, Kavlax all show as a simple, white "d" with no species details.
miyazaki is offline   Reply With Quote
Old August 11, 2010, 22:29   #9
Hariolor
Swordsman
 
Join Date: Sep 2008
Posts: 289
Hariolor is on a distinguished road
incremental (stacking) esp

various types of esp (treasure, monster, walls)

nerfed detection spells

smarter monster behavior (reverse pack behavior from current standard, combat makes noise, intelligent creatures run/call for help if outmatched)

eliminate selling completely - food should be a non-issue in a highly-developed dungeon ecology, tweak other consumable drops to make them more useful

more rational system for balancing # blows/weapon weight/damage/criticals

wide hallways/more interesting rooms

terrain and/or thematic level elements

greater class/race distinction (many threads on this lately)
Hariolor is offline   Reply With Quote
Old August 11, 2010, 22:48   #10
bron
Swordsman
 
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 448
bron is on a distinguished road
My "would most like to see" feature is to generalize the DROP_CHOSEN attribute to be able to apply it to any monster, not just Morgoth. See http://angband.oook.cz/forum/showthread.php?t=1180 for a discussion.
bron is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
very low priority feature request - metric system option bebo Vanilla 20 April 28, 2012 10:08
Missing the top line in character file dumps. Kyle Development 2 July 25, 2009 20:57
feature request - spellbook number OPTION PowerDiver Vanilla 18 July 18, 2009 19:16
[Feature Request]: 'g' gets top item from stack awldune Vanilla 0 December 14, 2007 22:31
RGRA portal stealth post feature zaimoni Oook! 13 December 13, 2007 18:53


All times are GMT +1. The time now is 04:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.