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Old June 21, 2015, 05:24   #531
Nick
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Update ac4af8d will be up soon, and is a complete re-organisation of the lib sub-directories. Please check that everything isn't broken, especially in Windows and OSX.
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Old June 21, 2015, 06:28   #532
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Quote:
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Update ac4af8d will be up soon, and is a complete re-organisation of the lib sub-directories. Please check that everything isn't broken, especially in Windows and OSX.
Windows and OSX both broken

I'll get back when they work
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Old June 21, 2015, 09:15   #533
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Update b66dd1d is as far as I know functional for all operating systems. See what you think of the new lib/ directory structure.
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Old June 21, 2015, 17:48   #534
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Angband 4.0 dev b66dd1d

A possible insight into the failure of AC to update. In the attached savefile, @ has a Robe and has Full Plate Armor. With the Robe, @ AC is 22. With the Plate Armor, @ AC is 84, but the weight of the armor encumbers @'s movement. Switch between the armors and you will see the information at the left of the screen fails to update the armor class. Even after moving and engaging in combat with a townie, the AC display does not update without a redraw. Eleanor.zip

Could be totally off base, but I'm wondering if the failure is related to the receipt of the encumbrance / move more freely messages, similar to the run-past bug when a message was received? Oh, and this is in OSX.
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Old June 21, 2015, 17:49   #535
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Quote:
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Update b66dd1d is as far as I know functional for all operating systems. See what you think of the new lib/ directory structure.
What is supposed to be in the Info subdirectory?
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Old June 21, 2015, 23:23   #536
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Originally Posted by Ingwe Ingweron View Post
What is supposed to be in the Info subdirectory?
It's intent is as a place for the user to put other text files to be accessed by the help system.
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Old June 22, 2015, 00:13   #537
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Quote:
Originally Posted by Ingwe Ingweron View Post
Could be totally off base, but I'm wondering if the failure is related to the receipt of the encumbrance / move more freely messages, similar to the run-past bug when a message was received? Oh, and this is in OSX.
Turns out the last thing was most relevant - I can reproduce this in OSX, but not Linux or Windows. So it looks like it's an OSX port problem. I'll investigate.
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Old June 22, 2015, 16:13   #538
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Update 5275124 does some more messing around with directories, this time chiefly takkaria sensibly putting all the tileset information (actual tiles and related .prf files) in sub-directories of lib/tiles.

Should be not much to notice, but checking to make sure it all works would be good.
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Old June 22, 2015, 18:38   #539
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angband-win-v4.0beta-375-g5275124
  • Flavor and special player picture loading does not work.
    • worked in 370
    • works again if you move the flavor and special player picture prf files back into lib/customize/
    • also works again if you edit eg graf-dvg.prf to load %:../tiles/gervais/xtra-dvg.prf instead of just %:xtra-dvg.prf et cetera.
  • "list.txt" introduces itself as "graphics.txt" and then tries to help you understand "dungeons.txt" and the syntax described doesn't quite match the way the file actually works.
  • For shits and giggles I decided to add spaces around the colons in list.txt just like in the description contained in the file. The game didn't like it.

Last edited by tumbleweed; June 22, 2015 at 19:43.
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Old June 23, 2015, 15:32   #540
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Update 025fdad attempts to fix tile loading properly - please report if it's not working in OSX or Windows (or Linux for that matter, but I'm fairly confident that's OK).
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