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#21 |
Scout
Join Date: May 2009
Posts: 40
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Suggestions? Here are some for you... :-)
Hi,
Please don't get angry. I'm just answering your request for suggestions. Be nice. ![]() Why can't we use ID scrolls to identify runes and curses? Perhaps as two different scrolls... Don't you think Ring of Barahir should be an easier drop or get more attractive bonuses? I play angband for decades and EVERY TIME I find it, its bonuses are useless compared to the rings I'm wearing. Ranger was always my favourite class. The recent changes to the game were interesting, but I think there's space for fine tuning. There are no more offensive spells, but a lot of mana available from mid- to end-game to spend mostly on Haste (my current ranger is now +35, so it's good but not not a great change) and herbal cure. What about new spells for temporary (or permanent) arrow branding (frost), runing (slay dragons), explosive (area-damage)? The new quiver system was a great idea, but the arrows seem to get destroyed very easily from elemental attacks and when used, forcing the ranger to melee combat most of the time. The rangers could have some sort of "quiver protection skill" (an extra saving throw to avoid arrow to get damaged or destroyed). Am I the only one who would like to keep all artifacts at home as trophies? With a different browsing system using pages instead of direct-access keys, it would be possible to enlarge the home space to keep them all. Or, perhaps, as a new building, the "museum". |
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#22 |
Adept
Join Date: Jan 2009
Age: 62
Posts: 195
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There seem to be some bugs in the Paladin single combat spell.
I had a crash from single combat - the only feature I can think of was that there were shots covering part of the floor. It appeared to restart OK at the start of the single combat, but after defeating the creature, I was left in an empty cell. I recalled and got an error going into town but was able to continue. After going into town and down into the dungeon, it now crashes on recall. Savefile attached - recovery would be welcome if possible. Randart.txt also added. Last edited by jevansau; September 1, 2018 at 01:07. Reason: adding extra file |
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#23 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,006
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Bug: If "ignored" items are on the floor location, or if visible items are on the location, when @ casts or reads a Rune of Protection or casts a "Decoy", the rune or decoy is not placed, rather it destroys the ignored items. A second casting will create the rune or decoy. In regular Vanilla, such items are moved (or destroyed if there is no room to move them) and the rune is placed on the first casting.
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#24 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#25 |
Adept
Join Date: Jan 2009
Age: 62
Posts: 195
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Thanks Nick, I've attached the randart file too.
I did modify the store:inven-max:96 entry in constants as well. |
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#26 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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OK, this should work. It didn't particularly look like the problem was Single Combat related - let me know if you get any further crashes.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#27 |
Adept
Join Date: Jan 2009
Age: 62
Posts: 195
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Thanks Nick, it starts up OK but on recall I get the error
You feel yourself yanked upwards! -more- Then a popup with: chunk_copy() level bounds failed! and it exits. |
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#28 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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OK, see if you get any more trouble from here on - the only thing that's happened is recall to town from where the savefile was.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#29 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,657
Donated: $60
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Here is the current list of outstanding bugs and issues for 4.2 (or whatever the next version is called). Note that this doesn't for the most part include the major changes aside from the new classes - player race changes, monster list changes, artifact rework, randart improvements.
I will be completely out of action for several days from tomorrow, and am not precisely sure how quickly and thoroughly I will be getting back to development. If people could have a look over this and point out what I have missed and any other issues that arise (this thread is a good place) that would be much appreciated.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#30 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,006
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Ticket #2071 - should also include "decoy" as having the same problem.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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