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Old May 26, 2014, 07:46   #1
Mark
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Lightbulb Analytics - Winning and Dying

Some extra breakdowns of when characters die, or win. Lots of graphs to consider.

See at which Dungeon Level and Character level most deaths occur.

As above, but drawn onto a 2-D heatmap

See Success Rate by Class and Race. (Likely skewed by race/class choices of newbies vs veterans; also show how often race/class combinations are played)

See how Success Rates vary across different versions of Angband (doesn't include 3.5 yet sadly)

See what speed most charactes are when they win, or die.

See what outcome (winning, dying) is most likely for different speeds
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Old May 26, 2014, 12:18   #2
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Enlightening.
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Old May 26, 2014, 19:25   #3
Derakon
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I want to know about that character that died at 2300', character level 1. Cripes.
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Old May 26, 2014, 22:22   #4
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Originally Posted by Derakon View Post
I want to know about that character that died at 2300', character level 1. Cripes.
Here you are Mr Derakon!

Looking at their Max Exp, it seems they may have suffered extreme XP drain?
(An excellent case to demonstrate why Analytics can be super mis-leading)

http://angband.oook.cz/dumpstore/dump8537.txt
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Old May 26, 2014, 23:52   #5
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Quote:
Originally Posted by Mark View Post
Here you are Mr Derakon!

Looking at their Max Exp, it seems they may have suffered extreme XP drain?
(An excellent case to demonstrate why Analytics can be super mis-leading)

http://angband.oook.cz/dumpstore/dump8537.txt
Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!
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Old May 27, 2014, 03:21   #6
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Quote:
Originally Posted by MattB View Post
Meleeing a balance drake with 16 max hp shows a certain amount of ... Cojones!
They got hit by multiple chaos breaths (hence becoming more confused/drugged), which explains where their EXP went. Thanks, Mark!
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Old May 27, 2014, 08:22   #7
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Quote:
Originally Posted by Derakon View Post
They got hit by multiple chaos breaths (hence becoming more confused/drugged), which explains where their EXP went. Thanks, Mark!
Maybe CD should include status of the char as well: hallucinating, stunned, paralyzed etc. Could make sense to some dumps.

Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.
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Old May 27, 2014, 09:27   #8
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Also I would like to have red SLOWED at the bottom when spell/inertia/gravity makes you slower than usual as a warning to you that you are no longer as fast as you used to be. If you go from +20 to +10 that can be fatal, and go unnoticed because your speed is still in green.
This is my favourite type of change, the game gets 'easier' because players realise more, more quickly.
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Old May 27, 2014, 10:07   #9
jford_2505@hotmail.com
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Quote:
Originally Posted by Mark View Post
Here you are Mr Derakon!

Looking at their Max Exp, it seems they may have suffered extreme XP drain?
(An excellent case to demonstrate why Analytics can be super mis-leading)

http://angband.oook.cz/dumpstore/dump8537.txt
Still doesn't look like a whole heap of XP for that dl. What would that make them? Max cl 15?
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Old May 27, 2014, 17:43   #10
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Originally Posted by jford_2505@hotmail.com View Post
Still doesn't look like a whole heap of XP for that dl. What would that make them? Max cl 15?
A human warrior with 9500 XP would be level 22; a kobold rogue would be a bit behind the curve, but probably not too much. Level 20 at 2250' is very aggressive diving, but it's not totally inconceivable.
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