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#1 |
Rookie
Join Date: Jul 2013
Posts: 9
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To smith or not to smith?
I'm back to trying to beat Sil. The latest promising character has just cleared the cat fortress at 850ft. On this floor there happens to be +3 forge gauntlets, two regular forges with 3 uses each, and an enchanted forge with 4 uses.
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[Sil 1.2.1 Character Dump] Name Londir Age 143 Str 3 = 2 +1 Sex Male Height 7'2 Dex 4 Race Noldor Weight 163 Con 6 = 5 +1 House Fingolfin Gra 3 Game Turn 17,508 Melee (+26,2d8) Melee 26 = 18 +4 +3 +1 Exp Pool 8,071 Bows (+13,2d9) Archery 13 = 7 +4 +1 +1 Total Exp 64,771 Armor [+28,6-15] Evasion 28 = 18 +4 +6 Burden 136.0 Stealth 16 = 6 +4 +6 Max Burden 172.8 Health 59:59 Perception 24 = 8 +3 +13 Depth 850' Voice 34:34 Will 13 = 9 +3 +1 Min Depth 650' Smithing 3 = 0 +3 Light Radius 1 Song 3 = 0 +3 You are one of two children of a smith from the house of Fingolfin. You have light blue eyes, straight black hair, and a fair complexion. [Equipment] a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb It improves your perception by 2. It slays orcs and trolls. It cannot be harmed by the elements. b) a Longbow of Radiance (+0,2d6) 3.0 lb It fires shining arrows. It can shoot arrows 20 squares (with your current strength). c) The Ring of Melian <+7> It improves your perception by 7. It cannot be harmed by the elements. It grants you the ability: Channeling. d) an Adamant Ring of Accuracy (+3) e) a Golden Amulet of Constitution <+1> It increases your constitution by 1. It sustains your constitution. f) a Brass Lantern of True Sight (with 3461 turns of light) It provides resistance to blindness and hallucination. It grants you the ability to see invisible creatures. g) The Filthy Rag of Dungalef [+1] <+1> It improves your stealth by 1. It cannot be harmed by the elements. It grants you the abilities: Disguise and Vanish. h) a Shadow Cloak of Protection [+3,1d1] <+2> It improves your stealth by 2. It creates an unnatural darkness. It cannot be harmed by the elements. i) a Kite Shield of Frost (-1) [+0,1d7] It provides resistance to fire. j) The Helm of Curufin [-1,1d2] <+2> It improves your stealth and perception by 2. It provides resistance to confusion. It makes you encounter more dangerous creatures (even when not worn). It cannot be harmed by the elements. It grants you the ability: Listen. k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1> It increases your strength by 1. l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2> It improves your stealth and perception by 2. It cannot be harmed by the elements. It grants you the ability: Master Hunter. m) 99 Arrows They can be shot 20 squares (with your current strength and bow). n) an Arrow (+11) {special} It can be shot 20 squares (with your current strength and bow). [Inventory] a) 6 Grey Herbs of Rage b) 3 Dark Green Herbs of Healing c) 2 Pale Green Herbs of Restoration d) 4 Fragments of Lembas e) 7 Flasks of oil f) 6 Clear Potions of Miruvor g) 3 Murky Brown Potions of Orcish Liquor h) 4 Copper Speckled Potions of Healing i) 2 Smoky Potions of Quickness j) 4 Azure Potions of Elemental Resistance k) 5 Cloudy Potions of Strength l) 4 Shimmering Potions of Dexterity m) a Violet Potion of Constitution n) a Twisted Staff of Understanding (1 charge) o) a Walnut Staff of Revelations (3 charges) p) a Golden Staff of Treasures (2 charges) q) an Ivory Staff of Slumber (7 charges) r) a Jet Ring of Warmth It provides resistance to cold. s) a Mail Corslet of Resilience (-1) [-3,2d4] <+1> It increases your constitution by 1. It cannot be harmed by the elements. t) a Dwarf Mask [-2,1d2] It provides resistance to fire. u) a Pair of Greaves of Free Action [+0,1d3] It grants you freedom of movement. v) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb It improves your tunneling by 3. It cuts easily through armour. It cannot be harmed by the elements. It requires both hands to wield it properly. It counts as a type of polearm. w) 61 Arrows (Poisoned) They are branded with venom. They can be shot 20 squares (with your current strength and bow). [Notes] Londir of the Noldor Entered Angband on 8 Apr 2014 Turn Depth Note 1,463 200 ft (Precision) 1,886 200 ft Encountered Gorgol, the Butcher 1,917 200 ft Slew Gorgol, the Butcher 2,335 250 ft (Keen Senses) 4,154 350 ft Encountered Boldog, the Merciless 4,163 350 ft Slew Boldog, the Merciless 5,049 400 ft Found The Shortsword of Amrod 5,447 450 ft Found The Spear of Boldog (from 350 ft) 6,103 450 ft Encountered Uldor, the Accursed 6,226 450 ft Slew Uldor, the Accursed 6,299 500 ft Encountered Gilim, the Giant of Eruman 6,333 500 ft Slew Gilim, the Giant of Eruman 6,357 500 ft Found The Pair of Boots of Taur-nu-Fuin 6,916 500 ft Found The Glaive of Gaurin 7,383 500 ft (Polearm Mastery) 7,420 500 ft (Flanking) 7,663 600 ft (Inner Light) 8,155 600 ft (Controlled Retreat) 8,471 600 ft Fell through a false floor 9,175 650 ft (Focused attack) 9,372 650 ft Encountered Delthaur, Balrog of Terror 9,377 650 ft (Concentration) 9,377 650 ft (Hardiness) 9,386 650 ft Destroyed Delthaur, Balrog of Terror 9,392 650 ft Found The Filthy Rag of Dungalef 9,957 700 ft (Critical Resistance) 10,065 700 ft (Poison Resistance) 10,077 700 ft (Zone of Control) 11,471 750 ft Encountered Turkano, Balrog of the Hosts 11,532 750 ft Destroyed Turkano, Balrog of the Hosts 13,026 800 ft Encountered Tevildo, Prince of Cats 13,027 800 ft Encountered Oikeroi, Guard of Tevildo 13,036 800 ft Slew Tevildo, Prince of Cats 13,044 800 ft Slew Oikeroi, Guard of Tevildo 13,295 800 ft Encountered Scatha the Worm 13,319 800 ft Slew Scatha the Worm 13,323 800 ft Found The Ring of Melian 13,377 800 ft (Assassination) 15,658 850 ft Entered the Cat Fortress 16,318 850 ft Encountered The Deathblade 'Delmereth' 16,330 850 ft Subdued The Deathblade 'Delmereth' 16,330 850 ft Found The Deathblade 'Delmereth' 16,477 850 ft Encountered Draugluin, Sire of Werewolves 16,548 850 ft Slew Draugluin, Sire of Werewolves 16,555 850 ft Found The Wolf-Hame of Draugluin 16,562 850 ft Found The Longsword 'Orcrist' 16,998 850 ft Found The Helm of Curufin ['Score' 017082492] |
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#2 |
Knight
Join Date: Jan 2013
Posts: 710
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I would make a feanorian lamp or two or three if there is mithril on the floor, seriously low light, but not more. Your char looks promising.
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#3 |
Swordsman
Join Date: Oct 2013
Posts: 299
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Nah. 8000 XP is nowhere near enough to produce higher-quality equipment than what you're already carrying, and you already have all important resistance swaps.
Are there at least 2lbs worth of mithril items to smelt on the level? If so you can maybe consider getting 4 Skill points + Jeweler (1500 xp) for a pair of Feanorian Lamps (remember dropping a lamp will illuminate the surrounding area indefinetly). Granted at that depth and with _Treasures you're bound to stumble on Enchanted lamps soon anyhow, but it would minimize your risk of dying to high-darkness situations (of which there are quite a few sub-900') in the interim. |
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#4 |
Knight
Join Date: Apr 2007
Location: Indiana, U.S.A.
Age: 44
Posts: 784
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Hey maybe you could make some feanorian lamps
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You are on something strange |
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#5 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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You're a genius
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#6 |
Rookie
Join Date: Jul 2013
Posts: 9
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That's a good idea, I think I'll do it. There's a mithril helm of brilliance that I had been wearing before I found Curufin, and it makes a lot of sense to use it to get more light again. I can also make a bunch of junk jewelry for bonus ids while I'm at it.
Now I just have to make room for even more stuff. I guess I can ditch the oil, and then some potion, staff, or arrows will have to go. Choices, choices... |
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#7 |
Rookie
Join Date: Jul 2013
Posts: 9
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Throne room time... I'm not sure whether I'm supposed to sneak or bash through.
Code:
[Sil 1.2.1 Character Dump] Name Londir Age 143 Str 3 = 2 +1 Sex Male Height 7'2 Dex 6 = 4 +2 Race Noldor Weight 163 Con 7 = 5 +1 +1 House Fingolfin Gra 3 Game Turn 30,153 Melee (+26,2d13) Melee 26 = 19 +6 +1 Exp Pool 8,850 Bows (+19,2d9) Archery 19 = 10 +6 +2 +1 Total Exp 90,150 Armor [+31,5-8] Evasion 31 = 20 +6 +5 Burden 131.8 Stealth 19 = 7 +6 +6 Max Burden 172.8 Health 71:71 Perception 22 = 8 +3 +11 Depth 950' Voice 34:34 Will 16 = 12 +3 +1 Min Depth 1000' Smithing 7 = 4 +3 Light Radius 2 Song 6 = 3 +3 You are one of two children of a smith from the house of Fingolfin. You have light blue eyes, straight black hair, and a fair complexion. [Equipment] a) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb It improves your tunneling by 3. It cuts easily through armour. It cannot be harmed by the elements. It requires both hands to wield it properly. It counts as a type of polearm. b) a Longbow of Radiance (+0,2d6) 3.0 lb It fires shining arrows. It can shoot arrows 20 squares (with your current strength). c) The Ring of Melian <+7> It improves your perception by 7. It cannot be harmed by the elements. It grants you the ability: Channeling. d) an Adamant Ring of Accuracy (+3) e) a Golden Amulet of Constitution <+1> It increases your constitution by 1. It sustains your constitution. f) a Feanorian Lamp g) The Filthy Rag of Dungalef [+1] <+1> It improves your stealth by 1. It cannot be harmed by the elements. It grants you the abilities: Disguise and Vanish. h) a Shadow Cloak of Protection [+3,1d1] <+2> It improves your stealth by 2. It creates an unnatural darkness. It cannot be harmed by the elements. i) (nothing) j) The Helm of Curufin [-1,1d2] <+2> It improves your stealth and perception by 2. It provides resistance to confusion. It makes you encounter more dangerous creatures (even when not worn). It cannot be harmed by the elements. It grants you the ability: Listen. k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1> It increases your strength by 1. l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2> It improves your stealth and perception by 2. It cannot be harmed by the elements. It grants you the ability: Master Hunter. m) 99 Arrows (Poisoned) They are branded with venom. They can be shot 20 squares (with your current strength and bow). n) 99 Arrows of Piercing They cut easily through armour. They can be shot 20 squares (with your current strength and bow). [Inventory] a) 9 Grey Herbs of Rage b) 9 Dark Green Herbs of Healing c) 4 Pale Green Herbs of Restoration d) 5 Fragments of Lembas e) 11 Clear Potions of Miruvor f) 7 Copper Speckled Potions of Healing g) 7 Smoky Potions of Quickness h) 7 Cloudy Potions of Strength i) 5 Shimmering Potions of Dexterity j) 4 Violet Potions of Constitution k) 5 Yellow Potions of Grace l) a Twisted Staff of Understanding (4 charges) m) a Walnut Staff of Revelations (8 charges) n) a Walnut Staff of Revelations (5 charges) o) a Brass Lantern of True Sight (with 6950 turns of light) It provides resistance to blindness and hallucination. It grants you the ability to see invisible creatures. p) 5 Feanorian Lamps q) The Galvorn Armour of Maeglin [-1,1d8] <+3> It improves your smithing by 3. It provides resistance to poison. It increases your hunger. It cannot be harmed by the elements. r) a Kite Shield of Frost (-1) [+0,1d7] It provides resistance to fire. s) a Jewelled Crown of Defiance [+0,1d1] <+1> It improves your will by 1. It provides resistance to fear. It cannot be harmed by the elements. t) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3> It improves your smithing by 3. It provides resistance to fire. It cannot be harmed by the elements. u) The Pair of Greaves of the Helcaraxe [-1,1d3] It provides resistance to cold. It sustains all your stats. It cannot be harmed by the elements. v) a Pair of Greaves of Free Action [+0,1d3] It grants you freedom of movement. w) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.0 lb It improves your will by 2. It slays orcs, trolls, dragons, and raukar. It cannot be harmed by the elements. [Notes] Londir of the Noldor Entered Angband on 8 Apr 2014 Turn Depth Note 1,463 200 ft (Precision) 1,886 200 ft Encountered Gorgol, the Butcher 1,917 200 ft Slew Gorgol, the Butcher 2,335 250 ft (Keen Senses) 4,154 350 ft Encountered Boldog, the Merciless 4,163 350 ft Slew Boldog, the Merciless 5,049 400 ft Found The Shortsword of Amrod 5,447 450 ft Found The Spear of Boldog (from 350 ft) 6,103 450 ft Encountered Uldor, the Accursed 6,226 450 ft Slew Uldor, the Accursed 6,299 500 ft Encountered Gilim, the Giant of Eruman 6,333 500 ft Slew Gilim, the Giant of Eruman 6,357 500 ft Found The Pair of Boots of Taur-nu-Fuin 6,916 500 ft Found The Glaive of Gaurin 7,383 500 ft (Polearm Mastery) 7,420 500 ft (Flanking) 7,663 600 ft (Inner Light) 8,155 600 ft (Controlled Retreat) 8,471 600 ft Fell through a false floor 9,175 650 ft (Focused attack) 9,372 650 ft Encountered Delthaur, Balrog of Terror 9,377 650 ft (Concentration) 9,377 650 ft (Hardiness) 9,386 650 ft Destroyed Delthaur, Balrog of Terror 9,392 650 ft Found The Filthy Rag of Dungalef 9,957 700 ft (Critical Resistance) 10,065 700 ft (Poison Resistance) 10,077 700 ft (Zone of Control) 11,471 750 ft Encountered Turkano, Balrog of the Hosts 11,532 750 ft Destroyed Turkano, Balrog of the Hosts 13,026 800 ft Encountered Tevildo, Prince of Cats 13,027 800 ft Encountered Oikeroi, Guard of Tevildo 13,036 800 ft Slew Tevildo, Prince of Cats 13,044 800 ft Slew Oikeroi, Guard of Tevildo 13,295 800 ft Encountered Scatha the Worm 13,319 800 ft Slew Scatha the Worm 13,323 800 ft Found The Ring of Melian 13,377 800 ft (Assassination) 15,658 850 ft Entered the Cat Fortress 16,318 850 ft Encountered The Deathblade 'Delmereth' 16,330 850 ft Subdued The Deathblade 'Delmereth' 16,330 850 ft Found The Deathblade 'Delmereth' 16,477 850 ft Encountered Draugluin, Sire of Werewolves 16,548 850 ft Slew Draugluin, Sire of Werewolves 16,555 850 ft Found The Wolf-Hame of Draugluin 16,562 850 ft Found The Longsword 'Orcrist' 16,998 850 ft Found The Helm of Curufin 17,571 850 ft (Jeweller) 17,580 850 ft Made a Silver Amulet of Adornment 0.1 lb 17,620 850 ft Made a Topaz Ring of Sustenance 0.1 lb 17,630 850 ft Made a Marble Ring of Damage <+0> 0.1 lb 17,804 850 ft Made a Moonstone Ring of Frost 0.1 lb 17,884 850 ft Made a Driftwood Amulet of Haunted Dreams 0.1 lb 17,955 850 ft Made a Feanorian Lamp 1.0 lb 18,046 850 ft Made a Turquoise Ring of Free Action 0.1 lb 18,180 850 ft Made a Feanorian Lamp 1.0 lb 18,250 850 ft Made a Feanorian Lamp 1.0 lb 18,338 850 ft Made a Feanorian Lamp 1.0 lb 18,878 900 ft (Dexterity) 19,345 900 ft (Song of Silence) 19,363 900 ft (Opportunist) 20,040 900 ft Found The Set of Gauntlets of Gamil Zirak 20,104 900 ft Entered the Hoard of the Worm of Greed 20,205 900 ft Encountered Glaurung, the Deceiver 20,487 900 ft (Flaming Arrows) 20,487 900 ft (Dexterity) 20,518 900 ft Slew Glaurung, the Deceiver 21,005 950 ft Encountered Maeglin, Betrayer of Gondolin 21,009 950 ft Slew Maeglin, Betrayer of Gondolin 21,017 950 ft Found The Galvorn Armour of Maeglin 21,221 950 ft Found The Arrow 'Dailir' (from 850 ft) 21,691 950 ft Encountered Thuringwethil, the Vampire Messenger 21,702 950 ft Slew Thuringwethil, the Vampire Messenger 21,708 950 ft Found The Bat-Fell of Thuringwethil 21,925 950 ft Found The Sceptre of Thu 21,989 950 ft Found The Round Shield of Angrod 23,149 950 ft Found The Longsword 'Glamdring' 23,173 900 ft Encountered Shelob, Spider of Darkness 23,889 900 ft Slew Shelob, Spider of Darkness 24,601 950 ft Encountered Ancalagon the Black 24,757 950 ft Slew Ancalagon the Black 25,711 950 ft Found The Pair of Greaves of the Helcaraxe 25,854 950 ft (Constitution) 26,767 900 ft Encountered Dagorhir, the Elfbane 26,776 900 ft Slew Dagorhir, the Elfbane 29,639 950 ft Encountered Lungorthin, Lord of Balrogs 29,683 950 ft (Power) 29,683 950 ft (Knock Back) 29,714 950 ft Destroyed Lungorthin, Lord of Balrogs 29,853 950 ft Made a Sapphire Ring of Strength <+0> 0.1 lb 29,955 950 ft Made a Silver Horn of Thunder 1.0 lb 29,987 950 ft Made a Dragon Tooth Amulet of Grace <+0> 0.1 lb ['Score' 019069847] |
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#8 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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You have Gaurin. Here is the plan:
- Get song of slaying (you prob want a few more points in song also) - Walk down to the center of the throne room while there's tension - Wait for dudes to pool around you - You probably want to turn off knock back unless you need to create space (it slows down how fast you can mow things down) - buff !quick, !con, !gra, !dex, !str (whatever order, doesn't matter that much) - eat ,rage - start singing slaying - KILL THEM ALL If any buff drops, rebuff. If you build up a high enough slaying bonus, Morgoth should go down pretty easy. You'll want those free action greaves or some other form of fract to avoid Morgoth's song of slowing. Make sure your !Gra buff doesn't go down or you'll be vulnerable (I think you need 28 effective will to get 100% resist to it.)
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#9 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Also why the heck are you wearing that awful rag?!?!?!?! You have Maeglin!
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#10 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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Also to all the people asking for lamps: He has a billion perception and Listen, that's better than any light for hitting swarms of dark dudes imo
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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Thread | Thread Starter | Forum | Replies | Last Post |
graceful smithing (for the singing smith) | taptap | Sil | 13 | March 24, 2014 15:07 |
That damned smith! | diggerB | Vanilla | 9 | October 9, 2010 21:26 |