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#121 |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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I found a reproducible bug in the newest version (1.0.15).
Bug: ALL Monster Troll subraces start as Forest Troll in Outpost. e.g., I pick Ettin, Spirit Troll, etc. When the game starts in Outpost, I'm a Forest Troll, regardless of subrace (e.g., Troll King, Ettin, etc), subclass (e.g., Mighty, Combat, etc), gender, and autoroller options. What's going on? This bug affects all Troll monster subraces. Last edited by HugoVirtuoso; March 24, 2013 at 18:40. |
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#122 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
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#123 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
* Trolls start more quickly. Their starting club is now only 10 lbs, they get a bite attack, and they also start with a ring of damage +7. So, they kick butt early on ![]() * Trolls now get a small AC bonus. * (Defender) weapons are now bipolar. Sometimes they cover resist base. Sometimes, they offer multiple high resistances. * Slaying weapons are now (Armageddon). Instead of only offering poison brands, they now may offer any elemental brand. * Weapons of sharpness are now more useful. * Added Rings of Extra Might (for shooting). |
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#124 | |
Veteran
Join Date: Jan 2012
Location: Linux
Age: 40
Posts: 1,237
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Quote:
Thanks for giving the Trolls the much necessary upgrade to make them actually fun to start with. |
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#125 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,614
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A small annoyance, your starting equipment doesn't start fully identified
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#126 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,614
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Am I not understanding some advantage of potions of boldness over heroism?
boldness - removes fear, costs 297 gold heroism - removes fear, causes heroism, heals for 10, costs 51 gold |
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#127 |
Scout
Join Date: Jun 2008
Posts: 46
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Always liked Heng and Cheng, PosCheng is looking like the best version so far.
I've noticed that having the Temperance virtue has a huge effect on your alignment just for going hungry a little. If you only eat when you're hungry, you'll quickly end up Lawful no matter what else you do. This is a little weird in and of itself, but it's a special pain for characters using an 'evil' magic school where spell failure rate is affected by alignment. Also Giants throwing rocks! ![]() The Knights of the Round Table are nasty too, but in a good way - they made for some interesting mid-game battles. |
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#128 | ||
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
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Heroism gives resistance to fear, which increases your saving throw against scary stuff, but fear resistance is no longer fear immunity! |
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#129 | |
PosChengband Maintainer
Join Date: Jan 2008
Posts: 702
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Quote:
I'm not a fan of Hengband's alignment system but am not sure what to do about it. Basically you have a bunch of hard to guess mechanics to alter your virtues (like selling empty bottles for nature???!) and a complete lack of feedback whenever you do something virtuous or not (The only feedback you get is if your virtue score suddenly crosses one of the description boundaries so that the text changes). So you either source dive to see what all the triggers are or, if you are like me, ignore the system altogether. The effects are small enough and I even halved the spell fail rate, though 10%->5% for wisdom casters is still rather significant. This matters for my nature monks, but there is always the Rebalancing Ritual in Zul. I'm not really sure what to do with the virtue system. I don't see a way to fix it and it is currently rather relevant for summoning characters. If your alignment doesn't "match" than you can't summon certain creatures. Moreover, summoning a good monster makes the player good and summoning an evil monster makes the player evil (if neutral). This prevents squabbles among your children ![]() |
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#130 |
Veteran
Join Date: Jun 2007
Posts: 1,391
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The answer is simple: remove it. Most of the Hengband mechanics are pretty obvious, but this is not one of them. The summoning issue is moot, IMO -- behave as if the player were exactly on the dividing line.
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