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#1 |
Rookie
Join Date: Jul 2013
Posts: 11
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'Bullroarer' Took
Is slaughtering him avoidable? It seems like a real shame to kill the ol' fella.
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#2 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#3 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
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#4 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Yeah, all you have to do is run away every time you see him, until you get access to Teleport Away, at which point you can make him run away instead.
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#5 |
Swordsman
Join Date: Jan 2011
Location: Sarf Laaaahdon
Posts: 323
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Heh, I often feel a bit sorry for him: he's a game little chap, but I can't remember him ever causing me problems. He's certainly not a Smeagol or a Wormtongue.
Then I remember that he often has a decent drop. So I kill him. |
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#6 | |
Veteran
Join Date: Mar 2013
Location: Berkshire, UK
Posts: 1,214
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Quote:
![]() If I felt that way I would slap him silly every time I saw him, until he flees in terror. Then I would let him run. If, then, you meet him for the twelfth time, in a greater vault on dlvl 88, and you take his head off with one sweep of The Glaive of Pain, well he's only got himself to blame, hasn't he? |
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#7 |
Rookie
Join Date: Jul 2013
Posts: 11
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Haha, I suppose my character will have to re-think his morals.
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#8 |
Knight
Join Date: Dec 2008
Posts: 646
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Maybe we should change him to Ted Sandyman or Lotho Sackville-Baggins.
That's an intriguing idea though- monsters that give a better drop if you can make them run away vs. killing them. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Club of Bullroarer | Philip | v4 | 13 | September 1, 2012 20:00 |