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Old April 10, 2014, 18:08   #1
tmoiynmwg
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Join Date: Jul 2013
Posts: 9
tmoiynmwg is on a distinguished road
To smith or not to smith?

I'm back to trying to beat Sil. The latest promising character has just cleared the cat fortress at 850ft. On this floor there happens to be +3 forge gauntlets, two regular forges with 3 uses each, and an enchanted forge with 4 uses. I have 8000 experience stocked up... is it worth it to make a late dive into smithing to try to fill some gaps? What gear could I even make that would be worth using at this point?

Code:
  [Sil 1.2.1 Character Dump]

 Name   Londir        Age      143       Str   3 =  2  +1
 Sex    Male          Height   7'2       Dex   4
 Race   Noldor        Weight   163       Con   6 =  5  +1
 House  Fingolfin                        Gra   3

 Game Turn   17,508   Melee  (+26,2d8)   Melee       26 = 18  +4  +3  +1
 Exp Pool     8,071   Bows   (+13,2d9)   Archery     13 =  7  +4  +1  +1
 Total Exp   64,771   Armor [+28,6-15]   Evasion     28 = 18  +4  +6
 Burden       136.0                      Stealth     16 =  6  +4  +6
 Max Burden   172.8   Health     59:59   Perception  24 =  8  +3 +13
 Depth         850'   Voice      34:34   Will        13 =  9  +3      +1
 Min Depth     650'                      Smithing     3 =  0  +3
 Light Radius     1                      Song         3 =  0  +3

 You are one of two children of a smith from the house of Fingolfin.
 You have light blue eyes, straight black hair, and a fair complexion.






  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Longbow of Radiance (+0,2d6) 3.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
d) an Adamant Ring of Accuracy (+3)
e) a Golden Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of True Sight (with 3461 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) The Filthy Rag of Dungalef [+1] <+1>
   It improves your stealth by 1.  It cannot be harmed by the
   elements.  It grants you the abilities: Disguise and Vanish.  
   
h) a Shadow Cloak of Protection [+3,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
i) a Kite Shield of Frost (-1) [+0,1d7]
   It provides resistance to fire.  
j) The Helm of Curufin [-1,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It makes you encounter more
   dangerous creatures (even when not worn).  It cannot be
   harmed by the elements.  It grants you the ability: Listen.  
k) a Set of Gauntlets of Strength (-1) [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) an Arrow (+11) {special}
   It can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 6 Grey Herbs of Rage
b) 3 Dark Green Herbs of Healing
c) 2 Pale Green Herbs of Restoration
d) 4 Fragments of Lembas
e) 7 Flasks of oil
f) 6 Clear Potions of Miruvor
g) 3 Murky Brown Potions of Orcish Liquor
h) 4 Copper Speckled Potions of Healing
i) 2 Smoky Potions of Quickness
j) 4 Azure Potions of Elemental Resistance
k) 5 Cloudy Potions of Strength
l) 4 Shimmering Potions of Dexterity
m) a Violet Potion of Constitution
n) a Twisted Staff of Understanding (1 charge)
o) a Walnut Staff of Revelations (3 charges)
p) a Golden Staff of Treasures (2 charges)
q) an Ivory Staff of Slumber (7 charges)
r) a Jet Ring of Warmth
   It provides resistance to cold.  
s) a Mail Corslet of Resilience (-1) [-3,2d4] <+1>
   It increases your constitution by 1.  It cannot be harmed by
   the elements.  
t) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
u) a Pair of Greaves of Free Action [+0,1d3]
   It grants you freedom of movement.  
v) The Glaive of Gaurin (-2,2d9) [+1] <+3> 8.0 lb
   It improves your tunneling by 3.  It cuts easily through
   armour.  It cannot be harmed by the elements.  It requires
   both hands to wield it properly.  It counts as a type of
   polearm.  
w) 61 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Notes]

Londir of the Noldor
Entered Angband on 8 Apr 2014

   Turn     Depth   Note

  1,463    200 ft   (Precision)
  1,886    200 ft   Encountered Gorgol, the Butcher
  1,917    200 ft   Slew Gorgol, the Butcher
  2,335    250 ft   (Keen Senses)
  4,154    350 ft   Encountered Boldog, the Merciless
  4,163    350 ft   Slew Boldog, the Merciless
  5,049    400 ft   Found The Shortsword of Amrod
  5,447    450 ft   Found The Spear of Boldog (from 350 ft)
  6,103    450 ft   Encountered Uldor, the Accursed
  6,226    450 ft   Slew Uldor, the Accursed
  6,299    500 ft   Encountered Gilim, the Giant of Eruman
  6,333    500 ft   Slew Gilim, the Giant of Eruman
  6,357    500 ft   Found The Pair of Boots of Taur-nu-Fuin
  6,916    500 ft   Found The Glaive of Gaurin
  7,383    500 ft   (Polearm Mastery)
  7,420    500 ft   (Flanking)
  7,663    600 ft   (Inner Light)
  8,155    600 ft   (Controlled Retreat)
  8,471    600 ft   Fell through a false floor
  9,175    650 ft   (Focused attack)
  9,372    650 ft   Encountered Delthaur, Balrog of Terror
  9,377    650 ft   (Concentration)
  9,377    650 ft   (Hardiness)
  9,386    650 ft   Destroyed Delthaur, Balrog of Terror
  9,392    650 ft   Found The Filthy Rag of Dungalef
  9,957    700 ft   (Critical Resistance)
 10,065    700 ft   (Poison Resistance)
 10,077    700 ft   (Zone of Control)
 11,471    750 ft   Encountered Turkano, Balrog of the Hosts
 11,532    750 ft   Destroyed Turkano, Balrog of the Hosts
 13,026    800 ft   Encountered Tevildo, Prince of Cats
 13,027    800 ft   Encountered Oikeroi, Guard of Tevildo
 13,036    800 ft   Slew Tevildo, Prince of Cats
 13,044    800 ft   Slew Oikeroi, Guard of Tevildo
 13,295    800 ft   Encountered Scatha the Worm
 13,319    800 ft   Slew Scatha the Worm
 13,323    800 ft   Found The Ring of Melian
 13,377    800 ft   (Assassination)
 15,658    850 ft   Entered the Cat Fortress
 16,318    850 ft   Encountered The Deathblade 'Delmereth'
 16,330    850 ft   Subdued The Deathblade 'Delmereth'
 16,330    850 ft   Found The Deathblade 'Delmereth'
 16,477    850 ft   Encountered Draugluin, Sire of Werewolves
 16,548    850 ft   Slew Draugluin, Sire of Werewolves
 16,555    850 ft   Found The Wolf-Hame of Draugluin
 16,562    850 ft   Found The Longsword 'Orcrist'
 16,998    850 ft   Found The Helm of Curufin



  ['Score' 017082492]
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