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#1 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Help Wanted: Graphic Artists for Z+
I am currently on a full 32x32 graphic tile set for Z+Angband 3.x.
This expanded tileset could then, of course, be used to create tilesets for other variants, expanding it even further. There is still a lot of work to be done. If you would like to help (maybe just a little), PLEASE contact me through the forum. I will continue to EDIT and update this post on what has been completed, so check back every now and then if this is of interest to you as it will not appear as a 'new post'. This project is NOT dead (although I haven't worked on it in a while). Update 2/17/09 Thanks to Fenrir for his recent help (Wyrms/Serprnt/Unicorn/Godzila and more)!!!! Update 2/22/09 Added a few more items. Update 3/31/09 Added more monsters thanks to Thapper. Update 4/08/09 Added some more monsters and weapons. The very latest graphic updates will be maintained at mediafire.com/buzzkill. Get them any time you want. Last edited by buzzkill; August 4, 2009 at 14:09. |
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#2 | |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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Quote:
You may want to have a look at any other possible tiles from that set as well. Andrew
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#3 |
Z+Angband Maintainer
Join Date: Jun 2008
Posts: 318
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While we're on the subject, I added this random unique thing to Z+ without thinking at all about how it would interact with graphics. Currently, random uniques will show up as ascii symbols; I could probably find a way to make them look in a graphics set just like the monsters they are based on (e.g. a unique cave orc could look like a normal cave orc) but that loses something.
So, anyone have any ideas how this could be done? Or are heroes going to have to stay ascii even for those who like tilesets?
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----------------------------------------- Z+Angband: A Zangband evolution http://tinyurl.com/5pq2bd |
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#4 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
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Create a tile at runtime that has a gold circle around it's legs.
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If you can convincingly pretend you're crazy, you probably are. |
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#5 |
Swordsman
Join Date: Nov 2008
Posts: 434
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#6 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
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What if cursor-on-player is enabled?
Or if there are multiple heroes?
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If you can convincingly pretend you're crazy, you probably are. |
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#7 |
Rookie
Join Date: Sep 2008
Posts: 11
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Great initiative! Some random thoughts:
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#8 |
Unangband maintainer
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
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If it's *really* successful, maybe some of the momentum can be carried over to Unangband, which has around 1370 monsters at the moment, plus ego monsters...
![]() I don't hold out much hope. Best of luck though! Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more- In UnAngband, the level dives you. ASCII Dreams: http://roguelikedeveloper.blogspot.com Unangband: http://unangband.blogspot.com |
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#9 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 |
Apprentice
Join Date: Dec 2008
Posts: 51
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Oh, oh! I'd LOVE to help
![]() Here's a sample from my work: ![]() I'm going to start with the Wyrms... |
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