Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old December 14, 2008, 04:12   #1
buzzkill
Prophet
 
buzzkill's Avatar
 
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
buzzkill is on a distinguished road
Help Wanted: Graphic Artists for Z+

I am currently on a full 32x32 graphic tile set for Z+Angband 3.x.

This expanded tileset could then, of course, be used to create tilesets for other variants, expanding it even further.

There is still a lot of work to be done. If you would like to help (maybe just a little), PLEASE contact me through the forum.

I will continue to EDIT and update this post on what has been completed, so check back every now and then if this is of interest to you as it will not appear as a 'new post'.

This project is NOT dead (although I haven't worked on it in a while).

Update 2/17/09 Thanks to Fenrir for his recent help (Wyrms/Serprnt/Unicorn/Godzila and more)!!!!
Update 2/22/09 Added a few more items.
Update 3/31/09 Added more monsters thanks to Thapper.
Update 4/08/09 Added some more monsters and weapons.

The very latest graphic updates will be maintained at mediafire.com/buzzkill. Get them any time you want.

Last edited by buzzkill; August 4, 2009 at 14:09.
buzzkill is offline   Reply With Quote
Old December 14, 2008, 04:48   #2
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by buzzkill View Post
I am currently on a full 32x32 graphic tile set for Z+Angband 3.x. I started with the David Gervias tile set, but Z+ added a lot (a whole lot) of new monsters and so we need new tiles. That's where you come in.

I'm going to post about 50 monsters here, just for starters, that currently don't have tiles.
...
Sheep 889
...
Evil eye 941
Gauth 942
For what it's worth, David Gervais' 54x54 tile set does have tiles for the above, which are designed at the same scale as the 32x32 tile set (just with bigger borders).

You may want to have a look at any other possible tiles from that set as well.

Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old December 14, 2008, 05:32   #3
Mangojuice
Z+Angband Maintainer
 
Join Date: Jun 2008
Posts: 318
Mangojuice is on a distinguished road
While we're on the subject, I added this random unique thing to Z+ without thinking at all about how it would interact with graphics. Currently, random uniques will show up as ascii symbols; I could probably find a way to make them look in a graphics set just like the monsters they are based on (e.g. a unique cave orc could look like a normal cave orc) but that loses something.

So, anyone have any ideas how this could be done? Or are heroes going to have to stay ascii even for those who like tilesets?
__________________
-----------------------------------------
Z+Angband: A Zangband evolution
http://tinyurl.com/5pq2bd
Mangojuice is offline   Reply With Quote
Old December 14, 2008, 07:07   #4
Narvius
Knight
 
Narvius's Avatar
 
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
Narvius is on a distinguished road
Create a tile at runtime that has a gold circle around it's legs.
__________________
If you can convincingly pretend you're crazy, you probably are.
Narvius is offline   Reply With Quote
Old December 14, 2008, 07:36   #5
Jungle_Boy
Swordsman
 
Join Date: Nov 2008
Posts: 434
Jungle_Boy is on a distinguished road
Quote:
Originally Posted by Narvius View Post
Create a tile at runtime that has a gold circle around it's legs.
Or maybe just highlight the tile with the cursor?
Jungle_Boy is offline   Reply With Quote
Old December 14, 2008, 08:29   #6
Narvius
Knight
 
Narvius's Avatar
 
Join Date: Dec 2007
Location: Poland, Katowice
Age: 30
Posts: 589
Narvius is on a distinguished road
What if cursor-on-player is enabled?
Or if there are multiple heroes?
__________________
If you can convincingly pretend you're crazy, you probably are.
Narvius is offline   Reply With Quote
Old December 14, 2008, 08:46   #7
Altefcat
Rookie
 
Join Date: Sep 2008
Posts: 11
Altefcat is on a distinguished road
Great initiative! Some random thoughts:
  • Have you asked David Gervais? Maybe he could help :-). PM me if you want his email.
  • ZangbandtK have already a lot of those tiles defined, such as wyrms and hounds, but I don't remember if those you mention are included.
  • Another idea would be to scale 16x16 Adam Bolt tiles and 8x8 tiles to fill the holes meanwhile. I did something like that for Tometik: first I took the 16x16.bmp file, scaled it 2x on width and length, and replaced one by one tiles with D Gervais tiles. Thus tiles not already changed were still displayed graphically.
  • Have you listed the other tiles missing, like ground, shops, items? I think we could cover most of the tiles quickly with some community tools. Maybe a wiki, or some shared google sheet? I can write a tool to create the 32x32.bmp from text files if you need (well, now that I think of it, such a tool was created years ago for Tome 16x16 tiles).
  • Watch out the licence of the new tiles, D Gervais tiles are released under the CC-BY 3.0, that would be easier to have all the tiles licenced the same (otherwise you'll have trouble gathering them on the 32x32.bmp file).
Altefcat is offline   Reply With Quote
Old December 14, 2008, 10:14   #8
andrewdoull
Unangband maintainer
 
andrewdoull's Avatar
 
Join Date: Apr 2007
Location: Sydney, Australia
Age: 48
Posts: 872
andrewdoull is on a distinguished road
Quote:
Originally Posted by Altefcat View Post
Great initiative!
If it's *really* successful, maybe some of the momentum can be carried over to Unangband, which has around 1370 monsters at the moment, plus ego monsters...

I don't hold out much hope. Best of luck though!

Andrew
__________________
The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
andrewdoull is offline   Reply With Quote
Old December 14, 2008, 11:10   #9
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
Nick will become famous soon enoughNick will become famous soon enough
Quote:
Originally Posted by andrewdoull View Post
If it's *really* successful, maybe some of the momentum can be carried over to Unangband, which has around 1370 monsters at the moment, plus ego monsters...
UnAmbitious it is not
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old December 14, 2008, 14:35   #10
Fenrir
Apprentice
 
Join Date: Dec 2008
Posts: 51
Fenrir is on a distinguished road
Oh, oh! I'd LOVE to help

Here's a sample from my work: (it's the Chromatic Dragon from my NetHack tileset)

I'm going to start with the Wyrms...
Fenrir is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Reporter wanted pav Oook! 5 January 11, 2011 15:26
graphic problems Windows XP Angband ditoLoco Vanilla 5 May 8, 2009 06:33
tips wanted will_asher AAR 4 February 14, 2008 23:31
[Un] Reviewers wanted andrewdoull Variants 0 November 25, 2007 05:06
Feature reporter wanted takkaria Vanilla 14 April 25, 2007 01:01


All times are GMT +1. The time now is 16:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.