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#1 |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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like the title says, i was wondering if it's just me or there are others that take an enormous amount of turns in town the first 2-3 times they recall back - around 10000 happened to me once!
this is mainly because i'm very short on cash and have to make more than one trip between shops because i can't afford the ?ID i need to identify everything, or because in order to buy that _TelSelf i have to go sell a bunch of different stuff in various shops, etc (another main cause seems to be because i forget to resupply on ?WoR, but that's just me i imagine, once i lost a char because of that ![]() btw, i'm playing 3.1.1 r1229 right now, and i really like the little improvements, keep up the good work! us silent players might not say it often, but we really appreciate the constant development and effort that goes into it.
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#2 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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If you are a reasonably high level caster, it is often more efficient to get around town via teleport self--certainly if you need to get to the other end of town.
But yes, 10K turns is easy to burn in town if you make a couple trips around. I try to recall when I am way down on HP or SP, or the nearest down stairs is off the map. It saves a few moves, at least. Last edited by Pete Mack; February 8, 2009 at 00:13. |
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#3 | ||
Knight
Join Date: Jun 2008
Posts: 593
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Quote:
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Bands, / Those funny little plans / That never work quite right. -Mercury Rev |
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#4 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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Why town should cost time:
1. borg-style town scumming for cash should take time. 2. Casting useless spells for EXP should take time. 3. Resting for SP/HP should always require time. 4. There should be some reward for not returning to town so often, even if that reward is just a modest turncount. Note that scumming branded ammo is no longer time-expensive, because the max fail rate is 50%. Probably such ammo should be discounted 90% in the stores, but it really doesn't matter unless there are speed boots for sale. (And even then, you would fill the weaponsmith with arrows before you could afford the boots.) |
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#5 |
Knight
Join Date: Apr 2007
Posts: 590
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My turncount in town dropped considerably once I started screenshotting/screendumping each store the first time I entered it on each visit to town. (Gven how many other ways @ has eidetic memory where the player doesn't, I think of this as just completing the UI.)
If I don't rest to regain hp or mana, and don't use exploits like the "prayer wheel", I should be able to spend no more than 400 moves in town with careful planning. ("prayer wheel"/"rosary"/....: build up ~9900 normal-speed turns of Bless before recalling into the dungeon. Without regenerate, ~28 mana as a priest or ~42 mana as a paladin. Also viable with Protection from Evil at relatively low level (20's) with regenerate intrinsic.) |
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#6 | ||
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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Quote:
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I'm always hungry for techniques that increase my survival chance ![]()
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My first winner! http://angband.oook.cz/ladder-show.php?id=8681 And my second! http://angband.oook.cz/ladder-show.php?id=8872 And the third! http://angband.oook.cz/ladder-show.php?id=9452 And the fourth! http://angband.oook.cz/ladder-show.php?id=10513 And the fifth! http://angband.oook.cz/ladder-show.php?id=10631 And the sixth! http://angband.oook.cz/ladder-show.php?id=10990 |
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#7 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,768
Donated: $40
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@bebo -
Haste self (or speed magic item) gives an additional 5 turns if you are already hasted. All other buffing spells are completely accumulative. |
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#8 | |
Angband Devteam member
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#9 |
Adept
Join Date: Jan 2009
Location: Milan, Italy
Posts: 213
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wow, this seems really abusable with Tenser's Transformations if you have regeneration
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My first winner! http://angband.oook.cz/ladder-show.php?id=8681 And my second! http://angband.oook.cz/ladder-show.php?id=8872 And the third! http://angband.oook.cz/ladder-show.php?id=9452 And the fourth! http://angband.oook.cz/ladder-show.php?id=10513 And the fifth! http://angband.oook.cz/ladder-show.php?id=10631 And the sixth! http://angband.oook.cz/ladder-show.php?id=10990 |
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#10 |
Knight
Join Date: Jan 2009
Posts: 657
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