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Old September 28, 2009, 18:24   #11
ekolis
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Odd, the window shrinks too, and you can't resize it? What OS are you playing on? The Windows port lets you resize the window to whatever size you want...
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Old September 28, 2009, 18:34   #12
Marble Dice
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The 'g' command picks up an item from the ground. It is functionally similar to the old auto-prompt however: compare walking over an item, getting prompted, and pressing 'y' to just walking over an item, getting a message, and pressing 'g' (if you want it).

To increase your dungeon screen size (resolution), edit angband.ini and look for the "NumCols" and "NumRows" lines.

Fire does indeed still destroy the first 4 spell books, fortunately the last 5 are immune to destruction while in the inventory (but not immune to theft).

Auto inscription is available from the object knowledge menu: press '~', go to object knowledge, select an item, then use the inscribe key '{' to give it an auto inscription. Most useful for spell books, scroll/rod of recall, and ammo IMO.

For squelching, first go to options '=' then Interface options, and enable "hide_squelchable." Then you can adjust item squelch settings from '=' 'S' and '=' 'S' 'Q'
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Old September 29, 2009, 12:13   #13
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I don't think I understand the auto-inscribe feature... It would be nice for everything (or at least artifacts) to be auto-inscribed with depth or monster who carried it. Are you saying I just need to put an { symbol int eh object knowledge screen for each item? I will try the numcols and numrows code today... That will be great, especially with dual-monitors where I have plenty of desktop...
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Old September 29, 2009, 14:06   #14
Eagle
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Auto inscribe doesn't write which monster did drop the artifact.
As said it is very usefull to inscribe books, ammo, rods.

Example:

Inscribe all Magic for Beginners with @1.
Then create a macro for F1-key with this keys: m1a*t

This will shoot a magic missile with every F1 press. Using the inscription is smart, because the macro: maa*t will normaly shoot a magic missile AS LONG AS YOU HAVE THE MAGIC FOR BEGINNERS in your inventory! Because this will conjure magic from just the first book in your inventory!

Another inscription I allways use is auto-inscribing ammo with @2, in combination with a missile-shooting macro.

I also inscribe all good backpack stuff with !f!d!s so I can not accidentally throw, drop or sell them (like staf/rod of teleport).

Finally I tend to inscribe precious wielded equipment with !t, so I will not accidentaly take them off! This did occur because of the targetting 't' in my macro's (when the spell failed, the engine parses it as 'take off' instead of 'Target').
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Old September 29, 2009, 14:19   #15
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Quote:
Originally Posted by Eagle View Post
Auto inscribe doesn't write which monster did drop the artifact.
As said it is very usefull to inscribe books, ammo, rods.

Example:

Inscribe all Magic for Beginners with @1.
Then create a macro for F1-key with this keys: m1a*t

This will shoot a magic missile with every F1 press. Using the inscription is smart, because the macro: maa*t will normaly shoot a magic missile AS LONG AS YOU HAVE THE MAGIC FOR BEGINNERS in your inventory! Because this will conjure magic from just the first book in your inventory!

Another inscription I allways use is auto-inscribing ammo with @2, in combination with a missile-shooting macro.

I also inscribe all good backpack stuff with !f!d!s so I can not accidentally throw, drop or sell them (like staf/rod of teleport).

Finally I tend to inscribe precious wielded equipment with !t, so I will not accidentaly take them off! This did occur because of the targetting 't' in my macro's (when the spell failed, the engine parses it as 'take off' instead of 'Target').
I'd suggest a little improvement to your macros. Inscribe all your books with @m1@b1@g1, @m2@b2@g2 etc. This way your magic for beginners book isn't tied to the number 1, but is only 1 when preceded by the normal magic commands. Then you can inscribe your ammo @f1, @f2 etc. I generally wind up inscribing detection rods at @z1, @z2 also, since I use them a *lot*

Lastly, another useful inscription for artifacts and or rods is !! which will message you when they are recharged.

Any other useful isncriptions that I'm missing?
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Old September 29, 2009, 15:38   #16
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Thx!!
That's good stuff!
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Old September 29, 2009, 15:41   #17
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My standard book inscription is:

@p1@m1@b1@G1!d!k!v (Which is number 1 for pray, magic, browse, gain, confirm before drop/sell, kill/squelch, throw)

Scrolls, Rods of Recall I use !* (Confirm before doing anything)

An interesting inscription that I don't usually use is =g which will make you always get that item when you walk over it... could put it on !CCW, !Healing, !Restore Mana, etc.

@dhegler, if you 'I'nspect an item, you will see where it came from (depth and source).
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Old September 29, 2009, 17:01   #18
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Cool info! Thanks!

Why when I inscribe my ammo with @t1 and macro t1@t or t1a@t, it doesn't work? Is there a macro for beginners posted here somewhere?
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Old September 29, 2009, 19:16   #19
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inscribe ammo with @f0, but 0 can be 0-9

then make a macro: f0*t\e\e\e\e
that macro fires ammo 0, at the last target, then clears the messages that appear.
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Old September 29, 2009, 21:03   #20
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Quote:
Originally Posted by dhegler View Post
Stores - why was the purchasing changed from earlier version (3.0.5 for example)? I find it clumsier to purchase items (personally).
This will be fixed I've been told.

Quote:
Originally Posted by dhegler View Post
Why is the scrolling of the map set so close to the edges? In 3.0.5 when it scrolled, it would be be an extra few characters from the edge of the screen. I get a headache with the auto-center - any way to change the amount of spaces from the edge it will scroll?
This! I noticed the same, very annoying and very hard to realize that that is what is annoying me ;] I have a sneaking suspicion this is done once more for handhelds.. Maybe the number of squares ( 11 in Classic Vanilla ) should be a function of the terminal size ?

Quote:
Originally Posted by dhegler View Post
Where do I turn on the prompt to pick up items? I can either pick them all up, or none (as best I can find). I am sure this is because I am not used to the options in the game.
My guess is with the current fixes to TMJ, that you dont need this option any more, so it's been helpfully removed for you ;]

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I LOVE the status bar, the detection status, etc.
Agreed.

Quote:
Originally Posted by dhegler View Post
I am getting annoyed with things saying magical and then being utter garbage, rather than "worthless" or "average", etc. Since I am now trying a mage it doesn't matter much since I now have identify, but still annoying.
It is indeed annoying, it does not make sense suddenly characters can determine +x bonuses on weapons, but not notice a worthless item ? Come on..

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