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Old September 30, 2009, 11:39   #21
dhegler
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Macros have added a whole new benefit to the game that I never used before... One F key for identify on the floor, one for shooting, four for major attack spells, one for detect. It must keep my key count to 50% of what it used to be!

Any docs on explaining exactly how macros and these inscriptions work?
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Old September 30, 2009, 13:42   #22
dhegler
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BTW, for the person who mentioned about the shooting, I use the rogue-like keyset that uses "t" for shooting. Any reason my {@t1} and macro:t1*t not work?
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Old September 30, 2009, 15:07   #23
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Quote:
Originally Posted by dhegler View Post
BTW, for the person who mentioned about the shooting, I use the rogue-like keyset that uses "t" for shooting. Any reason my {@t1} and macro:t1*t not work?
Macros are always in terms of the original keyset.
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Old September 30, 2009, 18:47   #24
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So, I would then also have to inscribe as {@f1} and macro [f1*t]... I think that now explains A LOT of why I have had trouble with some...
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