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#1 |
Rookie
Join Date: Feb 2010
Posts: 21
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Where is stuff?
I saw a link to the relevant spoiler below on this forum, but I am asking how to interpret the information. If potions of strength (for example) are listed as having a level of 30, does that mean they first begin appearing at level 30, or rather that they are most common on level 30?
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#2 |
Scout
Join Date: Feb 2010
Posts: 39
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I think it means that they are most common at that level. There is, of course, always a chance to find things sooner.
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#3 |
Knight
Join Date: May 2008
Location: Saratoga, California (in the midst of Silicon Valley)
Posts: 515
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If something is a "level 30 item" it means that starting at that dungeon level the item is considered to be an ordinary item. As such, the game might choose to generate that item whenever it is called upon to create an object (for example, after you kill a monster, or when initially seeding the level). This means that a level 30 object is a *LOT* more common starting at level 30. There is always a small chance that the game will generate an out-of-depth object at any level.
Basically, if you're looking for Potions of Strength, you want to be at level 30 or lower. They will actually be slightly more common at that depth than they will be deeper, because the deeper you go, the more items will be considered to be ordinary, and so the list to choose from will get longer and longer. I haven't found that this effect is huge, because most of the items after level 30 are pretty rare, and so don't clutter up the list all that much. I generally prefer levels 30-33 when looking for stat gain potions: lots of relatively easy to kill trolls, and I try to stay above the Gravity Hounds. But even if you play as slow as I do, it is usually a mistake to max out your stats before dropping lower: it takes too long and usually the gains are not worth the time and trouble. Except possibly constitution, in which case I usually just wear a ring of +Con. |
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#4 |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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I have a related question:
How exactly do multiplie allocation lines in object.txt makes something more common at the deeper allocation depth? If something is native to dL70 is it more common at dL70 than something which is native to dL30?
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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As I understand it, it's mostly a matter of inserting more rows into an increasingly cluttered list of items to generate. Let's say your list of possible scrolls at level 1 is:
Aggravate Monster Phase Door Identify So you have a 1/3rd chance of generating each scroll. Then you go down to level 10, and you get a new list of in-depth scroll types: Aggravate Monster Phase Door Identify Light Area Detect Traps Identify You still have a 1/3rd chance of generating the Identify scroll because it has a second entry in the list. The actual object generation routine also includes rarities, of course. |
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#6 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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I also think part of it is a throwback to when dropped items had a distribution that peaked around a current level. I don't think this is the case anymore and as such, multiple allocation lines have pretty much dropped by the wayside (in V)
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#7 |
Adept
Join Date: Jan 2011
Posts: 129
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Where is stuff?
Is there any way to easily look for a certain resistance? I have need of confusion resistance and I do not know where to look for it. I realise that there are certain artifacts and ego items but not a general level to look for the resistance easily.
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#8 |
Rookie
Join Date: Jan 2011
Posts: 22
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Cant say off the top of my head where you might find rConfuse. My characters have yet to pass DLvl:35 and I dont believe I've seen it on any items before that depth (barring artifacts). On one of the spoiler pages is a list of depths at which you need certain resists. Conveniently the game tends to drop said items shortly before that point
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#9 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Just kill monsters and check loot, you get it eventually. |
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#10 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
As for specifically looking for a given resist, given the random nature of Angband drops, you can't really do this. However, the deeper you go, the better the loot that shows up, and thus the more likely that you'll get an item that has the resist. Off the top of my head, two main sources for it are Thengel (artifact metal cap), and Elvenkind armor (gets a random high resist which could be confusion). |
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