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#1 |
Swordsman
Join Date: May 2008
Posts: 473
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Anyone got a link to the last nightly version that works?
The ones from the 21st and 22nd seem to crash a fair bit and I would quite like to try the game with all the latest changes in it.
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#2 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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I'd wait a bit. It's now 24:th and last autobuild is 22:th, Takkaria has said in trac that most of those bugs those versions suffer have been fixed, so I trust next useful version will be there soon.
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#3 |
Adept
Join Date: Jun 2009
Posts: 128
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On the other hand, it has been several days since a relatively functional version came out, and no changes to trac for that time, so something is holding it up. If, like me, you want to play some of the updates while you have the day off today...
Revision afbda2b44b built on 19th November 2010, is working for everything I have tried except that if you are a priest or mage with inadequate stats to get to 1 hit with your weapon, you will not be able to hit at all. This can easily be resolved by avoiding those classes or getting a lighter weapon until you get your stats up. Anything newer than that has multiple painful bugs - crash on throwing, firing with h not working, multiple confirmations on inscriptions, or inscription numbers not working on books. The two before that both had crash bugs on load, and earlier than that I don't know about. ________ WASHINGTON DISPENSARIES Last edited by Taha; August 14, 2011 at 14:53. |
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#4 |
Angband Devteam member
Join Date: Aug 2008
Location: Philadelphia, PA, USA
Age: 42
Posts: 1,516
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There's a new development process we're trying out, which requires one dev to push changes into the "staging" branch (which doesn't get turned into a nightly) and another dev to confirm that those changes work and push them into the "master" branch (which *does* get made into nightlies).
At this point there is a bunch of work queued up in staging which hasn't yet been pushed to master. I have been reluctant to do that yet since I pushed a lot of the changes to staging. |
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#5 | |
Angband Devteam member
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Quote:
I am intending to push the staging fixes to master this evening, for tonight's build. It won't be perfect, but it should be better than recent builds. We apologise for any inconvenience. |
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#6 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,025
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#7 |
Angband Devteam member
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Thank you. I have just pushed all the latest fixes in staging to master, so tonight's build should feature:
- no more crashes when throwing - no crashes from improperly initialised names - successful tunnelling and opening doors - unIDd rings of known flavours no longer showing their pval - General Store no longer buys unIDd ?PD (thus giving away that it is ?PD) - "bigtile" support, where you can stretch your tiles any size you like - @m1@b1@G1 now work again For future reference, the front page of trac.rephial.org has links to a list of the remaining tickets for 3.2, and a list of tickets which have been fixed in the staging branch but are not yet in nightlies. The latter list is currently empty, the former has 22 tickets left. Last edited by Magnate; November 24, 2010 at 22:07. |
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#8 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,481
Donated: $60
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Quote:
If it all seems to be working, it will be expanded (no pun intended).
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#9 |
Angband Devteam member
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Well, I tried SDL on Linux and it worked with 1x2, 2x1, 2x2, 2x3, 3x2 and 3x3, so I figured it was just going to keep on working. It works in GTK as well, though you can't choose the ratio - (I presume clicking "bigtile" just doubles the tile size?).
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#10 | |
Adept
Join Date: Jun 2009
Posts: 128
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Quote:
Many thanks. ________ Live sex Last edited by Taha; August 14, 2011 at 14:53. |
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