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#1 |
Apprentice
Join Date: May 2011
Posts: 85
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Bug: "Find Traps, Doors & Stairs" doesn't work on chests
Standing next to a ~Small iron chest, and casting "Find Traps, Doors & Stairs":
(grrr how do I copy text from Message recall window?) You sense the presence of traps! You sense the presence of doors and stairs! Looking at the chest revealed no traps, so I had to hit "s" to search: You have discovered a trap on the chest! Maybe it's intentional, but my gut feeling says its a bug ![]() Any hope to see NPP chests to Vanilla? I seldom bother to open chests anymore , as they never contain good items. |
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#2 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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You can pick up a chest and Identify it to discover traps on it. Goofy? Yes.
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#3 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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You don't even need to pick it up; you can use identify on items on the floor by hitting '-' at the item prompt.
I can see arguments either way for whether or not trap detection should show traps on chests. |
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#4 |
Adept
Join Date: Sep 2010
Posts: 162
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Personally I would either just remove traps from chests or make them all trapped and automatically known. It seems as though >95% of chests are trapped anyway.
A slight aside: some time recently chest drops got better to the point that occasionally even an artifact would spawn. Are items inside chests now created when the chest is created, just like monster inventories? If so, with an artifact inside, can the chest be destroyed? |
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#5 | |
Angband Devteam member
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Quote:
@OP: this behaviour is WAD, I understand. It seems rationalisable to me - the spell is detecting big mechanical or magical traps, sufficient to maim or move man-sized or larger creatures. Chest traps are tiny little needles, runes etc. That said, I don't mind at all if someone wants to overhaul traps altogether - that's been outstanding for a long time (ticket #426).
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#6 | |
Apprentice
Join Date: Jun 2011
Posts: 74
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Quote:
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#7 | |
Veteran
Join Date: Jun 2008
Location: Los Angeles
Posts: 1,069
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Quote:
__________________
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#8 |
Apprentice
Join Date: Jul 2007
Posts: 80
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i thought all chests were trapped
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#9 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Nope; every once in awhile you'll spend 50 turns searching and find nothing, and rather than burn an Identify charge, risk opening it anyway...at which point you have about 75% odds that the chest is in fact not trapped, and 25% odds that the trap was just really well hidden.
All chests are locked though. |
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#10 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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What if chests, instead of being trapped (and locked), were *locked*. Better chests, better *locks*. It would take some turns, maybe a lot of turns (100's), to unlock a chest based on the difficulty of the chest and 'whatever else (skill/stat/class/level) is deemed appropriate'. Inspecting the chest will tell you approx. how long it will take. Some *chests* might well be impossible to open when found.
In a hurry? In a still occupied vault? Don't feel like lugging a 50# chest around at speed (-4)? There could be ways to speed up the process, like having a key, or hitting it with something heavy. Of course this makes a lot of noise and might damage the contents. Just a random thought. Probably not a V idea.
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Rods of detect traps and stairs/doors | Timo Pietilä | Development | 13 | March 10, 2011 04:38 |
"Master" option & variant selection..? | Lord Fell | Vanilla | 15 | November 13, 2010 19:45 |
"Extra" Boulders in Traps | Bostock | Variants | 2 | November 10, 2010 17:06 |
"Great" drops replaced by "good" drops in vaults: bug or feature? | PowerWyrm | Vanilla | 14 | February 27, 2010 15:54 |
"repeat" Command just little bit "smarter" | ClaytonAguiar | Vanilla | 8 | June 17, 2009 15:01 |