Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Development

Reply
 
Thread Tools Display Modes
Old January 21, 2013, 13:53   #1
Domiano
Rookie
 
Join Date: Jan 2013
Posts: 2
Domiano is on a distinguished road
Item power calculations: consiter crits?

Hi there,
I'm a big player of multiplayer Angband. Currently, mAngband uses an old pricing algorithm to determine how to value items. Since their is a significant market between players, this does not really cut it anymore. While asking around, I heard about Ang's current pricing system, which is rather impressive and through.
However, I didn't notice any place in the calculation of an item's power which consitered the increased damage output on a weapon through critical hits. What is the reasoning behind excluding them? You could use assumed combat and tohit values akin to what is used with off weapon damage with extra attacks. Without crits considered when calculating power, heavy large-dice weapons will be undervalued.
Or... did I simply miss the crit added value?
Domiano is offline   Reply With Quote
Old January 21, 2013, 20:38   #2
Magnate
Angband Devteam member
 
Join Date: May 2007
Location: London, UK
Posts: 5,060
Magnate is on a distinguished road
Send a message via MSN to Magnate Send a message via Yahoo to Magnate
Quote:
Originally Posted by Domiano View Post
Hi there,
I'm a big player of multiplayer Angband. Currently, mAngband uses an old pricing algorithm to determine how to value items. Since their is a significant market between players, this does not really cut it anymore. While asking around, I heard about Ang's current pricing system, which is rather impressive and through.
However, I didn't notice any place in the calculation of an item's power which consitered the increased damage output on a weapon through critical hits. What is the reasoning behind excluding them? You could use assumed combat and tohit values akin to what is used with off weapon damage with extra attacks. Without crits considered when calculating power, heavy large-dice weapons will be undervalued.
Or... did I simply miss the crit added value?
Thanks for the compliment. I thought critical hits were included in the power algorithm, but you've got me wondering now. (Goes off to check.)

Hmmm, ok, it's not. I think I remember now - I did plan to include it after the obj-power rewrite in v4, but it got postponed by the move to pval-slays (i.e. instead of arbitrary slay multipliers, they used a pval so could be anything from +1% to +400%). This flushed out lots of bugs in the object inspection code (the one which works out and shows you your average damage per round). When I'd fixed all that I was going to call the same code from object_power, so that the calculated average damage would be the same for inspection and pricing.

Unfortunately Derakon started pyrel, so I stopped working on v4 because I didn't want to do everything twice. Please rest assured that pyrel's object power code (which is only a mere three or four tasks away for me) will definitely include criticals.

To answer your original question, it wasn't consciously excluded - it just wasn't implemented in the original object power code. I always accepted that heavy big-dice weapons were losing out a bit, but since pricing was quadratic I felt the loss to be tolerable (i.e. these are expensive items anyway). I did always intend to add it, but kept on and on refactoring instead ...
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
Magnate is offline   Reply With Quote
Old January 21, 2013, 22:22   #3
Domiano
Rookie
 
Join Date: Jan 2013
Posts: 2
Domiano is on a distinguished road
Good to know, thank you!
Domiano is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
OAngband and power-diving Therem Harth Variants 6 October 3, 2012 00:05
[item's] are OP! (possible item spoilers) Elsairon Vanilla 3 June 5, 2012 10:04
Kelek's Grimoire of Power Veritas129 Vanilla 27 February 28, 2011 01:36
Increasing Spell Power chris Variants 10 November 1, 2010 23:53
The power of you andrewdoull Idle chatter 15 December 28, 2007 18:20


All times are GMT +1. The time now is 22:40.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.