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Old December 12, 2013, 06:52   #1
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Join Date: Apr 2007
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Tales of Maj'Eyal 1.0.6 aka "Full Steam Ahead" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.6 ! See
Your launcher should automatically update your game so no need to redownload it all.
The patch is huge this time because I've re-organized the way the game is packaged so the later updates be smaller and easier even if the game grows.
Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( ) !

Release highlights:
New necromancer tree: Animus
All achievements now feature beautiful 128x128 images
Improved Alchemist interaction with its golem
Tons of fixes and balance adjustements
Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to directly from the game.

Expanded changelist:
Shadowstep now will work if the target is seen and either: is not in vault or is in LOS
Fixed Indiscernible Anatomy
Achievements are not gained in debug mode
Murgol lair has the underwater effect
Fixed Unstoppable
New "callbackOnArcheryAttack"
Put in a failsave in the lost wife dream
When slasul make his portal, he will move if he stands on it
New colors.hex1 function, use like: colors.hex1"ff45d5"
The various callbackOn* of talents now also work on temp effects
New callbackOnMeleeAttack when the actor attacks
Ambush should be safer
melinda always erupts
Much improved Melinda quest line, she looks less a dummy too
Spacetime Tunning is now given upon learning a paradox using talent
Fixed tooltip offset in charsheet
Fixed Revisionist History on autocast
Cauterize now protects you until the next time you can act
Switched over the Yeek Wayist dialog so that the hostile action is not the default one
Removed the "secret" room of Reknor 4
Changed mindlash gfx
Fixed Probability Travel debuff name
Changed Wrath of the Wood icon to remove confusion with Heorism
Improved the look of out of time zones
Actors can implement canWearObjectCustom for additional wear checks
Alchemist's Refit Golem split into two talents: Refit and Interact
Alchemist's Interact talent lets the player change talents, name, tactics and inventory without switching to the golem. Inventory in this mode is special, the equipment side is the golem's and the inventory side is the player's
Stores display gold remainig in their title
Disabled the advanced tutorial until it can be updated
Eclipse will only increase the positive/negative regen when below the threshold
Fixed Alchemist Golem Blighted Summoning
Solipsist's Projections can not create Thought-forms
Fixed Lay Web
Character sheet records the number of creatures/elites/rares/bosses killed
*Perhaps* fixed the rare double-death bug
Fixed Living Mucus limit
Fixed Umbraphage cooldown
Adventurer items start in the transmo chest
Default Inventory tab is "all"
Fixed inventory tab traversal after re-opening
Protector Myssil has learnt Tricky Defenses and Unbreakable Will prodigies
Big particle error should no longer bring down the game
Online events forbidden in tutorials
Tutorial character is correctly having infinite lives
New achievement frames, looks much nicer
starting to add rexo achievements picture
Reduced the cooldowns on the talents of the mice in the dream of vulnerability
Stone Alchemy cant destroy tagged items
Fixed Defiling Touch 6+
Tree of Life will not spam the log
Split tome team file into 3 files for easier packaging & update
Mystical Cunning only gives traps/poisons depending how what you know
Made the alternate ruined dungeon orbs more obvious
Ruined dungeon guardians will not be wall-walkers
Fix Psiblades with "clone" effects
Reduced the power of ego diggers
Fixed self targetting with spells
Bone Grab range now scales with talent level
Buffed Gorbat a little bit
Made Summoners more awesome looking
Fixed speeds on the character sheet
Fixed merchant artifact offering for antimagic characters when browsing the misc category
Make alchemists look somewhat more awesome
Fixed setting armour hardiness on training dummies
Shadow of the player is now trigger when bone shield is either drained or removed
Fixed cancelling Fearscape
Can not Reload when at full ammo
Tweaked some artifacts
Better ingame registration handling
Never Stop Running does not cost a turn to enable
Never Stop Running cost fixed
Ambuscade shadow now will dissipate if out of sight for too long
Fixed Shadowstep to make it respect LOS
Fixed "all achievements tab"
New fbong() method
New Necromancer's tree: Animus
Sher'tul Fortress Control Orb now displays the current energy count
Cheat mode (called Developer Mode) can be enabled/disabled from the options in the main menu
Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)
Shaders uniforms are set much more efficiently
Short staves are now dual wieldable by characters that have talents to do so (like Reavers)

Have fun!
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