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#1 |
Knight
Join Date: Jan 2013
Posts: 710
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graceful smithing (for the singing smith)
It occured to me this morning, that playing smithing with separate phases of "smithing kit" acquirement and applying smithing kit to get overpowered artefacts, may not be the best or at least easiest way to smith. A simple event like losing 1 or 2 forges at the end (or not finding them) may completely change the balance of such a build. However, what if a smithing kit consists mainly of grace boosting items of maybe less overall smithiness and slightly less overpowered but perfectly suited as endgame equipment on a song, perception and / or will heavy build the build will be much more robust to missing out on forges and much smoother in power development. what do you say?
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#2 |
Swordsman
Join Date: Aug 2011
Posts: 414
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I guess I'm not sure what a "smithing kit" is, beyond maybe forge gloves for smiths who start out with enchantment. I don't use any sort of kit myself beyond my substantial initial exp investment in smithing and smithing abilities.
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#3 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
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#4 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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I'm pretty sure elliptic has a bunch of smithing characters who got a billion grace and a couple of base smithing artefacts -- might want to dig through his chardumps to check.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#5 | |
Knight
Join Date: Jan 2013
Posts: 710
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Quote:
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#6 | |
Swordsman
Join Date: Aug 2011
Posts: 414
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Quote:
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#7 |
Veteran
Join Date: Oct 2011
Location: Toronto, Canada
Posts: 2,400
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+4 hammer with stuff on it is still viable, you just can't dual-wield them anymore (rip)
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#8 | |
Swordsman
Join Date: Aug 2011
Posts: 414
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10 smithing 5 grace 3 gloves 5 aule 3 enchanted forge Even that's only 26... you'd need the artifact crown and/or armor (neither of which can be crafted) I think to be able to create that hammer. Smithing is way more fun that it is powerful, to me at least. The one or two players who min/maxed it in version 1.0 (before my time) had long lasting design effects on it. |
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#9 |
Swordsman
Join Date: Oct 2013
Posts: 299
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Or you could just add a curse of Danger. Voila, +4 Smithing Hammer of Enchantment at the low, low cost of 26 Smithing and imminent doom. Of course, 50' danger is more of a concern in the midlevels, by the time you want Masterpiece or whatever you should be able to handle 1000' wandering monsters just fine. I've lost plenty prospective Smiths to premature Kemenraukar/Cats though.
EDIT: As for the original proposal, not really sure how that'd work out tbh - you'd need at least 15 or so native Smithing as well as Armorer, Jeweller and Enchantment (or Artifice I suppose) in order to end up with what amounts to a +1 amulet, crown and light (+2 items would in likelihood be out of reach without a smithing kit). That's a lot of xp invested in getting ok midgame equipment. Last edited by Infinitum; February 28, 2014 at 23:07. |
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#10 |
Swordsman
Join Date: Jan 2012
Posts: 414
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I guess this old character of mine is in roughly the mold you are suggesting?
http://angband.oook.cz/ladder-show.php?id=14647 |
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